Thanks for the help ramashan but it still wont work and ive checked the details so many times.I think some of my files were corrupted when i copied rome so i wouldnt have to reinstall it.![]()
Thanks for the help ramashan but it still wont work and ive checked the details so many times.I think some of my files were corrupted when i copied rome so i wouldnt have to reinstall it.![]()
Hey i got it to work![]()
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i didnt have a port in the map but one in the buildings
Could someone make a list of files I need to edit to make an island.I've tried a couple of times but it won't work.I think I'm missing one or two![]()
Are you adding the island to map_regions, map_heights, and map_ground_types?Could someone make a list of files I need to edit to make an island.I've tried a couple of times but it won't work.I think I'm missing one or two
Also, as per my last helpful hint, if your adding a new region you must also change the files I mentioned in my previous post.
Yeah, the port thing as bitten me several times. Just odd that it didn't say 'port' or building in your error message.
Mapper: INCA - Total War
Yeah i added it in them but ill try again.I fixed my old error,the port thing was a new one
HI,
I am new at modding, and i have a few problems. I read the tutorial of this thread, and read it again and again... (i will tell you my problem later, now i will say the steps i followed to add an province and citie)
Notice: i want to mod the mod EB...
1st: i maked an folder at the data/world/maps/campaing with name Campaing...
So then i copied all the files (and folders) from imperial campaing, and base and pasted it at the Campaing folder that i maked. After i copied the Imperial_campaing_regions_and_settlement_names.txt, and named it Campaing_region_and_settlement_names.txt. Then I started the game and go to the campaing chose. I choosed Provincial Campaing,and then Campaing. I select it and it started. Normal and ok!
2nd: I open the file MAP_REGIONS.TAG and i maked orange (252 168 92) the area that i wanted to add the province. i painted the area, and then i added the black pixel (for sure i put it in a place that has much orange) and no white, for harbor because it isnt nessecary. Then i go to the descr_regions.txt and added at the bottom:
Ditiki_Peloponnesos
Patra
greek_cities
Peloponnesioi
252 168 92
gold, wine
5
3
Saved and quited...
Then i go to the descr_strat.txt and go to the Koinon Hellenon and added:
settlement
{
level large_town
region Ditiki_Peloponnesos
year_founded 0
population 2500
settlement_tax 51
plan_set greek
faction_creator greek_cities
building
{
type core_building governors_villa
}
building
{
type defenses stone_wall
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_farms2 granary
}
building
{
type hinterland_mines mines
}
building
{
type port_buildings port
}
building
{
type navy_port naval_bay
}
building
{
type market forum
}
building
{
type amphitheatres game_field
}
;WG building
; {
; type theatres theatre
; }
;WG building
; {
; type Barracks_I muster_field_I
; }
building
{
type smith blacksmith
}
;WG building
; {
; type hinterland_roads roads
; }
building
{
type temple_of_forge temple_of_forge_temple
}
building
{
type uniques3 law1
}
}
After that i go to the data/text Campaing_regions_and_settlements_names.txt and go to the bottom of the script and added
{Ditiki_Peloponnesos} Ditiki Peloponnesos
{Patra} Patra
Thats it. Then i started the game and go to the Provincial Campaing, at the campaing choose. I selected the Campaing that i made... I press it and it begins to load but it stoped and throws me out to the desktop... No error messenge. I use the show_err (EB had it automaticly). I Changed position of the black dot, i changed the position of the provincial, i tried again and again but nothing... Then i re-entered at the Campaing_region... .txt the edit that i did, but nothing, then i deleted the {Patra} Patra
but the same thing... What do i wrong??? What i forrgot , what i missed????
I know that u are like that now![]()
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But i tried so much times that i will be soon likecrazy
I sorry that i spam
There are no Crimes in War!
We can learn even from the enemy!
I haven't looked at your post in a great deal of detail - but I have a strong suspicion that EB might already have the maximum number of regions.
In which case you can not add any more. If you have a program like PaintShopPro that will tell you the number of unique colours used in a tga - check the map_regions.tga if it already has 202 you can't add any more regions.
If you can't find out that way it might be worth asking in their forum, they will know if they are at the maximum or not and I'm sure would tell you.
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I tryied to make it at BI and nothing... and i am sure that there are no max provinces.
Maybe the modding for citie goes not cause of Gold Edition that i have?
There are no Crimes in War!
We can learn even from the enemy!
AlexTheGood, you said you were modding the mod EB, I have checked with them for you they have confirmed:
This is the hard coded limit for the game - you can not add any more provinces to that mod, though you could move existing ones around and rename them.The max number of regions is 199 provinces + 1 sea region. EB is at the maximum allowed with 199 provinces + 1 sea region.
It will have nothing to do with whether you have gold edition or not.
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Hey Everybody,
I am running an experiment in resizing with the Mundus Magnus map, following the instructions, especially step 4, at the start of this thread.
Starting from a MM campaign that works, I have prepared a new provincial campaign by resizing all the relevant .tga files and adjusted the descr_strat file accordingly, but when I try to run it I select a faction, click to start the campaign when it CTDs. No error message or map.rwm is generated.
I think this is caused by the map_features, heights and ground_types .tga files not matching up exactly, but I'm not sure. Can anyone help?
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Last edited by the pasta king; 08-07-2007 at 19:37.
greetings, the pasta king
the section about re-sizing at the beginning of this tutorial refers to adding a new piece of map by adding to the canvas size of the tga not expanding an existing one by re-sizing its image size. could you clarify which one you are doing please, and also say what the finished size of the map_heights.tga you are trying to achieve is. (I think making Mundus Magnus map too large can give you problem due to size of sea in bottom right corner)
to get a map to load you need the map_heights.tga to be the right size in relation to the map_regions.tga. (eg twice size + 1 pixel on the height and width) and you need the map_regions size written into descr_terrain.txt
you need city positions on map_regions to correspond with land in map_heights.tga and you need ports to correspond with coast.
Map_features can cause crashes it is better just to make yourself a plain black one while you are getting map to load.
Map_ground_types.tga is not that relevant, unless you moved it so much you've got impassible mountains or forest under city locations. You can just make a version of that which has one of the fertile ground type colours all over, if you want to get things loading initially.
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Hey Makanyane,Originally Posted by Makanyane
I didn't add canvas, I took the existing map_regions and doubled the height and length in photoshop, then increased the size of the other files to match, I have checked the dimensions carefully, they are as dictated in the tutorial. The final map_regions is 768 by 468 pixels, map_heights is 1537 by 937. I have changed the descr_terrain file.
I haven't altered map_heights or ground_types so I am certain all cities are in good positions, not so sure yet about ports (as far as I can tell the map_regions does not exactly overlap map_heights, I am working to change that).
I will try a map_features with no rivers etc. tonight. Is there a maximum size map that the game can handle?
Edit 1: OK, plain black map_features and again, I select a faction, press go and CTD, no error message.
Edit 2:1. Does each pixel correspond to a tile?Originally Posted by Myrddraal
2. Has anyone seen evidence that having a separation of more than 50 tiles will cause a CTD when trying to start a campaign?
Last edited by Makanyane; 08-08-2007 at 08:24. Reason: merging multiple posts
Problem one - Yes maximum size for RTW/BI is 510 x 510 map_regions which equals 1021 x 1021 map_heights. Maximum limit is on dimension not area, so your 1537 length is much too long! That will be problem number one.Originally Posted by the pasta king
Problem two - as you haven't mentioned that you spent hours doing it I assume you haven't.. when you re-size map_regions.tga you will have increased the size of the cities and ports as well, they can only be 1 pixel size, so you'd need to edit them back carefully using the surrounding region or sea colour to overwrit e the additional area. (the expansion will have caused problem to map_features as well as rivers can only be 1 pixel wide or CTD, but having black version will fix that for now)
Problem three - if you do, do smaller version but aim at 1021 long map_heights, I think you might find you have problem with the size of the sea in the bottom left corner, too large a sea can CTD the game, to make sure that isn't issue initially you can just put a block of extra land in there in map_heights.tga - it won't need a city on it so don't worry about including it in map_regions, it will just default to nearest regions ownership.
Possible problem four - now you know you can't double the size of the map, if you decide to multiply it up by smaller percentage so it reaches 1021 you need to make sure you are using a resize method that doesn't invent new merged colours around borders between colours. Use nearest neighbour in photoshop or pixel resize in paint shop pro.
Good news one - no having greater than 50 tiles (pixels on map_regions.tga I think) doesn't cause CTD, it might just mess up AI movement a bit.
Good news two - you should find you can now edit your posts here, please try and do that instead of posting multiple times in a row.
Good luck.....![]()
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I did change the size of cities, ports and rivers as it happens, it doesn't take as long as you would expect.Originally Posted by Makanyane
The 50 pixels is good to hear, I have been comparing with Warmap but without much accuracy.
Are you certain about the 510 by 510, I have been looking at the hardcode thread and didn't see any mention of it.
Yeah I'm sure on the 510 thing, I think it was actually IceTorque of WarMap fame who discovered that. I did try testing as well, it's mentioned on the Campaign Map not loading - common problems section:
https://forums.totalwar.org/vb/showp...02&postcount=2
I tested it going only slightly over and it did actually generate a map.rwm but crashed before going to loading screen.
I'll go and put a note in hardcode thread - hadn't realised it wasn't in there.
(In M2TW I think they managed to get over it going in one direction only - but that doesn't really help.... and large M2 maps also seem to have some random CTD problems in game)
If you weren't getting a map.rwm your primary problem was probably the sea size, but fixing that still wouldn't get that sized map to load...
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It was CTDing immediately after I try to start a campaign, so as far as I can tell it doesn't even start to generate a map.rwm before crashing.Originally Posted by Makanyane
The purpose of my experiment was to see if I could build a map with cities spaced like in IceTorque's Warmap but with the geographical area of MM, since that isn't possible I will try expanding the MM to maximum dimensions of 510 by x and see what happens.
Obvious question, but are you using -show_err?
Yes, I have just finished putting on the finishing touches. It appears (from 3-4 turns playing) that all is OK. I can try posting some screens if you're interested.Originally Posted by Myrddraal
@Makanyane, thanks for your help and the link above, it saved me huge amounts of time at the end when I had some trouble at the loading bar stage.
Last edited by the pasta king; 08-10-2007 at 10:47.
If you want to put trees in specific places, how do you do that? And in what file? :)
"...then came the ensigns encompassing the Eagle, which is at the head of every Roman Legion; the King, and the strongest of all birds, which seems to them a signal of dominion, and an omen that they shall conquer all against whom they march....." Flavius Josephus
dvk, question looks simple, as you're the one asking I assume I'm missing something!
Impassable forest and woodland are placed according to map_gound_types.txt, the type of tree that gets used is effected by the combination of that and map_climates.txt (ie different ones are used in different climates) see the colours listed in the tutorial at the start of this for which colours are which.
Are you trying to place something very specific / or in specific location?
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Guess the question wasn't very pointed. :)Originally Posted by Makanyane
Let's say you wanted to create a denser\impassable forest for a stretch along
the steppes just above the Crimea...in our case, to prevent the Bosporans from going north so easily, and in effect funnel them south. It's those files that determine it? And is it just 'hit and miss'? Make a change and then look and see if you got it in the right place. LOL :)
"...then came the ensigns encompassing the Eagle, which is at the head of every Roman Legion; the King, and the strongest of all birds, which seems to them a signal of dominion, and an omen that they shall conquer all against whom they march....." Flavius Josephus
thats pretty much it, except that its far from hit and miss, its pretty darn exact ...:)
the map_groundtypes file is 2* map_regions + 1 pixel
so the easy way to remember it is that the 1st pixel in regions is the 2nd in grountypes, the 2nd in regions the 4th in groundtypes
like the following bit hopefully explains;
Code:1 2 3 4 5 ---> groundtypes 1 2 ---> regionsnow on the map you can for instance get your cursor position by opening the console and entering the command show_cursorstatCode:########### #x#x#x#x#x# ########### #x#x#x#x#x# ###########
now if like it returns x=162, y=68 you know you need to be looking in the area of pixel 324, 132 of map_groundtypes
G
Having an issue with my map. I've expanded the canvas of the americas map for kingdoms north and east, and followed all the directions from the guide. The campaign itself will run, but once i get into battles it will CTD. The only files i've modified are the ones listed in this guide, and the fog.tga. I deleted both the radar maps so the campaign radar map will adjust itself to the map. now the only problem i have is when i go into a battle on the campmap, custom battle, or scenario battle, the game will crash just after loading. from what i see it looks like the game ground texture is thrown off; some maps have ground with a big black hole under the troops start local, some look like the troops are starting in the sky or water.
if you look around the M2TW forums you will see that if you unpack your M2TW files (which I presume you did to get to the text file) you need to delete a couple of the geography files including the db file, or you get CTD like yours when you try and play battles. Have you done that?
It does sound like probably an M2 problem anyway so you should probably try that forum.
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Hello to everybody.
I was trying to create an new map for SQPR mod, but I've run in to some trouble. The game crashes at the end of the loading bar. I know that this crash is asociated with whrong rebel faction used in descr_regions.txt witch is not added in descr_rebel_factions.txt and rebel_factions.txt. But I've checked all those files 3 times, and those are OK. Do u know another bug that cause this CTD? Or there is anybody who can have an look at my files, maybe he can spot errors that I don't. I will be verry thankful if u can help because I am trying to solve this problem for 3 days and have run out of ideea of where to look tor the bug. Thankyou verry much.
think this has now been solved by Charge, removing non-included factions from unplayable list in descr_strat and including the hard-coded regions required for first senate missions![]()
(for future reference, please don't post same thing in multiple threads, same people read all of them and will get round to answering eventually)
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Problem fixed, thanks to Charge. See here: https://forums.totalwar.org/vb/showt...84#post1741984
Sorry about posting it in other threads, I won't do it again.
Is this new campaign compatible with the original RTW campaign, I mean, can I play the original campaign AND the new campaign with the same game ?
-Once killing starts, it is difficult to draw the line
- C. Cornelius Tacitus
from descr_aerial_map_ground_types.txt
climate
{
cultivated_low
cultivated_medium
cultivated_high
fertility_low
fertility_medium
fertility_high
forest_dense
forest_sparse
hills
mountains_high
mountains_low
swamp
beach
scorched
}
I'm wondering there is 'wilderness' (0,0,0) texture entry?
it uses fertility_low texture indeed
@Marcus Furius Camillus
this is called provincial campaign; you have original imperial_campaign folder, and new campaign folder. In new descr_strat set different campaign name:
and in data/text folder instead 'imperial_campaign_regions_and_settlement_names.txt' you need 'new_campaign_regions_and_settlement_names.txt'; Custom campaign script generated by Romans Campaign Map Editor
campaign new_campaign
Last edited by Charge; 02-13-2008 at 19:50.
something I noticed some time ago but forgat to ever mention anywhere ...
Check your ports very carefully on the map itself!!
On my map I've 3 ports that where there in the regions map generated by the game, wich was identical to the one I actually had, but on the map itself they did not show, they where simply not there and no road led to where it should be ...
it seems you can "correctly misplace" a port ..... er ..
when you put a port on a part of regions that has no 4 pixel part in heights (iirc) than the port isnt actually placed on the map..
I'm not really sure how or what and find it even harder to try and explain so just check your ports carefully when you make a new map and have ports positioned on corners of land in map_regions ...
G
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