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Thread: Making a new campaign map.

  1. #421

    Default Re: Making a new campaign map.



    Hi guys very new to this I'm trying to produce as the instructions here but keep getting an error message.

    "Generic Error Regions_DB;;default faction for region (5) isnt present in the descr_strat.txt file"

    I know I must have done something wrong but cant work it out.

    Can any one help please

  2. #422
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    Greetings Hannibal Smith, welcome to the forum

    that probably means you aren't using all the factions in your descr_strat file - its fine to do that - but if you don't include a faction in that, you can't then use them as the faction creator in the descr_regions.txt file that's the third line down in the regions entry like
    Tribus_Saxones
    Bordesholm
    germans
    Saxones
    232 41 55
    timber, slaves, amber, dogs, pigs
    5
    3
    check that file and make sure you aren't using anyone you don't have in strat....
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  3. #423

    Default Re: Making a new campaign map.

    Thankyou very much, it works now

    I make sure I only post once in future. thanks again.

  4. #424
    Son of a Camel Member anelious phyros's Avatar
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    Question Re: Making a new campaign map.

    All of this is really cool.
    I've made it to the part were you go into map_regions. But I use Windows picture and it says no preview. What do I use to see it?

    Please


    Thanks -

  5. #425

    Default Re: Making a new campaign map.

    Hey umm Im a n00b when it comes to Editing rtw, or any TW games for that matter. So I was wondering do you need any programs to be able to edit the Campaign map?

    Thank yon.

  6. #426

    Default Re: Making a new campaign map.

    The map uses text and image files. For text files you can use any text editor and for image files you can use Photoshop, PaintshopPro etc There are pretty fine tutorials in the Scriptorium analysing how and what, such as this.
    Last edited by Aradan; 04-27-2008 at 11:37.

    Norman Invasion - The fate of England lies in your hands...

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  7. #427
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: Making a new campaign map.

    Thanks Ardan I'll go try that out

    Yes!

  8. #428

    Post Re: Making a new campaign map.

    Step one:- Making your Campaign folder.

    Make a new folder in \data\world\maps\campaign\ called my_campaign and copy the entire contents of the Imperial campaign into it. Also copy the contents of \data\world\maps\base\ into it.

    Is it possible to choose >bi< before choosing data if I want to make a new campaign map for a BI mod?

  9. #429
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    Hi, welcome to the forums

    and yes if you're adding new map to existing mod just put it wherever the mod's data folder is,

    eg

    rtw/mod_name/data/world/maps/campaign/new_campaign
    or
    rtw/bi/mod_name/data/world/...... etc

    you get the idea, just whichever data folder the mod is using
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  10. #430

    Default Re: Making a new campaign map.

    Is there a way to increase the maximum allowed territories from 200 to a desired quantity?

  11. #431
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Making a new campaign map.

    No, that's why it's a hardcoded limit.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  12. #432

    Default Re: Making a new campaign map.

    That really helps

  13. #433
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: Making a new campaign map.

    map_FE.tga
    - I’m not sure what this does, it appears to be a map of the world, but it doesn’t look like any of the radar screens.
    When you make a unplayable faction playable that's what comes up for it's faction map.
    Sorry if this has already been answered.

  14. #434
    Been there, conquered that.... Member Darkvicer98's Avatar
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    Default Re: Making a new campaign map.

    I get an error when running my campaign. It comes up as error in descr_strat.txt at line ..... settlement could not be created.

    I have edited the files correctly and even changed the resources so the resources that are in my region are not belonging to the region next to me.
    Last edited by Darkvicer98; 08-06-2008 at 11:47.


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  15. #435

    Default Re: Making a new campaign map.

    Hi,

    thanks for your tutorial, and yes, I am a total noob.

    I first created a modding environment in my own modding folder with its own copy of the data folder according to the instructions of user alpaca in this forum. So far so good.

    I now wanted to create a custom camaign and folllowed this tutorial. It is for RTW not MTW2 1.3 I am using, I understand that, but I could not find another more specific one for MTW2.

    Now here is my issue: When I start my mod I thought a Provincial campaign should be able to to be seclected in the Single Player menu of the campaign. However, I can still only see the Imperial Campaign and the Tutorial. So how can I ever access my custom campaign?

    I feel I must miss something very fundamental and stupid. Can anyone put me on the right track?

    Thanks

  16. #436

    Default Re: Making a new campaign map.

    I found an answer
    here

  17. #437
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Making a new campaign map.

    Quote Originally Posted by Darkvicer98 View Post
    I get an error when running my campaign. It comes up as error in descr_strat.txt at line ..... settlement could not be created.

    I have edited the files correctly and even changed the resources so the resources that are in my region are not belonging to the region next to me.
    Is the settlement 1 pixel away from the next region?
    Last edited by Motep; 08-16-2008 at 06:46.
    TosaInu shall never be forgotten.

  18. #438

    Default Re: Making a new campaign map.

    I don’t know what the triumph point value is.
    If you look in the Trait files, there are certain trait conditions that have "Triumph Points" as a condition. I believe that this is a point system the game uses to give certain traits (like the "Victor" trait). Conquering Wonders, Destroying Factions, and Conquering cities gives you these points. If it works has it's supposed to, I believe the "Triumph Points" labeled for each city is how many of those points your general gets for conquering it.

    If you'd like, I could test it out.

  19. #439

    Default Re: Making a new campaign map.

    Hi very nice tutorial. Question, what does this mean:

    I recommend that you resize from the top right hand corner, as all measurements in descr_strat.txt are measured from the bottom left hand corner. If you want to resize in another direction, you will have to change all the co-ordinates in descr_strat.
    and how to do it with photoshop?

    thank you

  20. #440

    Default Re: Making a new campaign map.

    What's the RGB color for the sea are in map_regions.tga ? Thisis for M2TW map though.

    Thanks.
    Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
    To you your religion, and to me my religion.

  21. #441

    Default Re: Making a new campaign map.

    Hi
    First I have to say, this is a very good tutorial!

    So I followed the instructions and it works well but when I like to add generals and units the game crashes. I don't know where my fault is.
    I put the following text under the other slave-generals:
    character, sub_faction britons, Abascantus, general, age 20, , x 37, y 150
    army
    unit barb archer slave exp 1 armour 0 weapon_lvl 0
    unit barb druids slave exp 1 armour 0 weapon_lvl 0
    I hope, anyone could help me!

    thanks

  22. #442
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    If you use sub_faction britons, the name you use must be in the britons section of descr_names.txt

    unless you have altered that, Abascantus isn't in that section, so the section you posted won't work.

    You either need to select an existing briton name or make sure you've added it to their list.
    Not used mods before? Looking for something small and fun?!
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  23. #443

    Default Re: Making a new campaign map.

    Hi Mak,

    So, can I simply add more names to the EoD descr_names.txt for more of a variety in names. I need to add 'Elvis the Pelvis' for the Satanae, and a few other ones methinks to add some humor. 'Friar Tuck' for Albion, 'Jean lafite the Barefeet Pireet' for Francia, 'Siegfried the Pretzel Eater' for Germania, 'The Pope Without Hope' for the Papacy, 'Rodrigo el Cid' for Hispania, 'Ho Chi Minh' for the Shambhala, etc.

    IOTW, all I have to do is add the names in the faction sections of this one file (descr_names.txt) and no where else??

    I had problems adding names in MTW1, but back then I confused myself and the mod I was working on, METW (Tolkien), I think had a goofed-up names file to begin with and I think the names may have had to go in two different files, I forget.

    Thanx for any help, Chris

  24. #444

    Default Re: Making a new campaign map.

    You need to add the internal names (the entries the engine uses) in descr_names.txt in the appropriate faction lists, and then edit text/names.txt, in order to link your new internal name with a corresponding on-screen name (the one you'll be seeing).

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  25. #445

    Default Re: Making a new campaign map.

    I don't know or it's said before, but if you want to know coordinates of a settlement or anything else, use ~ and then: show_cursorstat
    And I have a question: is the collor of map_roughness important? I have a black map with the right size. Same question about map trade routes

  26. #446

    Default Re: Making a new campaign map.

    Both are unused afaik, just leave them black.

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  27. #447

    Default Re: Making a new campaign map.

    Thanks

  28. #448

    Default Re: Making a new campaign map.

    I have two others questions: can I make map_disasters black and can I remove all disasters from descr_disasters, so it's empty except the tutorial?

  29. #449

    Default Re: Making a new campaign map.

    Yes and yes.

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  30. #450

    Default Re: Making a new campaign map.

    First of all, thanks for this tutorial, it really helps a lot!

    Now I have a small question, is it possible to have no sea at all? I know about getting a landmass crash when you have a to large area of sea, but I was wondering if no sea at all will also gives you a CTD or problems with pathfinding of AI.

    And if it's possible to have no sea, what files should I edit? I know that you would have to remove ports from map_regions and descr_strat and that you should remove admirals and ships from descr_strat. And also remove floot disasters and edit map_regions, map_heights and map_ground_types. But beside those do you also have to edit for example water_surface?

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