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  1. #1

    Default Re: Making a new campaign map.

    What's the RGB color for the sea are in map_regions.tga ? Thisis for M2TW map though.

    Thanks.
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  2. #2

    Default Re: Making a new campaign map.

    Hi
    First I have to say, this is a very good tutorial!

    So I followed the instructions and it works well but when I like to add generals and units the game crashes. I don't know where my fault is.
    I put the following text under the other slave-generals:
    character, sub_faction britons, Abascantus, general, age 20, , x 37, y 150
    army
    unit barb archer slave exp 1 armour 0 weapon_lvl 0
    unit barb druids slave exp 1 armour 0 weapon_lvl 0
    I hope, anyone could help me!

    thanks

  3. #3
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    If you use sub_faction britons, the name you use must be in the britons section of descr_names.txt

    unless you have altered that, Abascantus isn't in that section, so the section you posted won't work.

    You either need to select an existing briton name or make sure you've added it to their list.
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  4. #4

    Default Re: Making a new campaign map.

    Hi Mak,

    So, can I simply add more names to the EoD descr_names.txt for more of a variety in names. I need to add 'Elvis the Pelvis' for the Satanae, and a few other ones methinks to add some humor. 'Friar Tuck' for Albion, 'Jean lafite the Barefeet Pireet' for Francia, 'Siegfried the Pretzel Eater' for Germania, 'The Pope Without Hope' for the Papacy, 'Rodrigo el Cid' for Hispania, 'Ho Chi Minh' for the Shambhala, etc.

    IOTW, all I have to do is add the names in the faction sections of this one file (descr_names.txt) and no where else??

    I had problems adding names in MTW1, but back then I confused myself and the mod I was working on, METW (Tolkien), I think had a goofed-up names file to begin with and I think the names may have had to go in two different files, I forget.

    Thanx for any help, Chris

  5. #5

    Default Re: Making a new campaign map.

    You need to add the internal names (the entries the engine uses) in descr_names.txt in the appropriate faction lists, and then edit text/names.txt, in order to link your new internal name with a corresponding on-screen name (the one you'll be seeing).

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