I have two others questions: can I make map_disasters black and can I remove all disasters from descr_disasters, so it's empty except the tutorial?
I have two others questions: can I make map_disasters black and can I remove all disasters from descr_disasters, so it's empty except the tutorial?
Yes and yes.
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
First of all, thanks for this tutorial, it really helps a lot!
Now I have a small question, is it possible to have no sea at all? I know about getting a landmass crash when you have a to large area of sea, but I was wondering if no sea at all will also gives you a CTD or problems with pathfinding of AI.
And if it's possible to have no sea, what files should I edit? I know that you would have to remove ports from map_regions and descr_strat and that you should remove admirals and ships from descr_strat. And also remove floot disasters and edit map_regions, map_heights and map_ground_types. But beside those do you also have to edit for example water_surface?
You can have an all-land map without any problems.
No, no other files that need editing.
Last edited by Aradan; 02-02-2009 at 12:59.
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
Hey there, I'm a n00bish modder working on something other than units for the first time. All i was doing was editing the imperial campaign to include 2 extra provinces for dacia at first everything went fine a couple of KTMs that were easily fixed then when i clicked on start the campaign it happened. Instead CTDing or sending me back to the menu it started a black screen and the music played well i got the polite informal message that an error had occured. Anyways is this a problem with not making a new campaign, a problem with GIMP or something?
- One of the ideas that came to me was placing armys which i have no idea how to do so does anyone know how to find the coordinates without show cursor stat because the text at the bottom of GIMP was no help.
- Secondly i removed the named character entry for all my new army leaders (thinking this would make them captains) but i'm not to sure now any ideas?
Okay update i removed everything i changed but somehow i get KTMs on everything something about invalid settlement coordinates of course the line it tells me to look on is the line of semicolons after the starting diplomacy section any help?
sounds like your map_regions is still messed up, from this thread
https://forums.totalwar.org/vb/showthread.php?t=85902
Symptom: KTM's with message on exit: 'Script error in .../descr_strat.txt, at line xxx, column x. You have chosen an invalid tile(0,0)for the settlement of
If line xxx is the bottom of the descr_strat file and the settlement name is not specified.
* Pixels on map_regions.tga of a colour that do not belong to any region colour specified in descr_regions.txt - watch out for merged colours when editing map_regions.tga as that is usual cause.
Not used mods before? Looking for something small and fun?!Download the:
I'm having the same problem. So I have to make sure all colors used in map_regions.tga are excisting in regions.txt?
I've been cheking everything in map_regions.tga and descr_regions.txt, but all colors are valid and for sea I used RGB 41 140 233. I 'made' the colors in paint, but adobe photoshop CS3 also says they're right. Maybe it's the problem I used 5 different versions of 41 232 198?
Sorry for the tripple post, is there a way to edit your old posts? Anyway, I've solved the problem by replacing map_regions.tga by corrected_regions.tga.
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