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  1. #1
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Making a new campaign map.

    I don't think there is a minimum number of provinces.

    I'm not sure about the minimum landmass. I suggest that you make as you would like it, then if it doesn't load, add some landmass.

    Sorry thats not too clear, but I don't really know myself.

  2. #2
    Modder Member Encaitar's Avatar
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    Default Re: Making a new campaign map.

    I've got a campaign map to load with only 2 regions, so there's no lower limit.
    Encaitar Arandur

    Middle-earth: Total War Dev

  3. #3
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Making a new campaign map.

    With landmass I meant the total surface of land. During the making of my own map I made at one point only one change: reducing a large piece of land to small. The campaign wouldn't work. If I reverted it back it would work. My conclusion was that the engine needs a certain percentage of land of the total map. What that percentage is I do not know, but if your campaign doesn't work and the only thing you changed was a change in landmass then you will know what to do. This has nothing to do with the amount of regions.

  4. #4

    Default Re: Making a new campaign map.

    alright, i have never done any kind of total war modding, but am trying 2 get into it.

    i have a question that may seem kinda dumb, or maybe not.
    when editing the map (4 a test im makeing an island) do i need 2 add the new provence 2 all of the map_whatevers or just regions?

  5. #5

    Default Re: Making a new campaign map.

    you also need to add the land to
    map_heights.tga and map_ground_types.tga

    the guide up top goes over pretty much everything, i know its long but very useful.


    -5000

    Westeros is coming

  6. #6
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Making a new campaign map.

    You also have to add it to the text files descr_strat descr_regions and the names lookup and the names in the text directory.

  7. #7
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: Making a new campaign map.

    map_FE.tga
    - I’m not sure what this does, it appears to be a map of the world, but it doesn’t look like any of the radar screens.
    When you make a unplayable faction playable that's what comes up for it's faction map.
    Sorry if this has already been answered.

  8. #8
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Making a new campaign map.

    The land or the corresponding portion of map (pixels) should be also included in map_roughness, map_features, map_climates, map_trade_routes, disasters, radar_map1 and radar_map2, in addition to the already mentioned map_height and map_ground_types.
    The provinces (limits, settlement and port) are only included in map_regions.

    I hope it is clear enough.

  9. #9
    Wandering Historian Member eadingas's Avatar
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    Default Re: Making a new campaign map.

    Aargh.
    Could somebody write a troubleshooting manual for campaign map editing? I get CTD, and as usual, no idea why. I have moved all the armies to a safe spot in the desert to avoid them stepping on a river or sth, I have checked the map in CMEd - no bugs, so the regions should be implemented correctly. What else can be wrong? Note that I'm only trying to add several regions to vanilla map, nothing challenging. I hate it when -show_err doesn't work, it's stumbling in the darkness then...
    I'm still not here

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