Thanks for the insight ichi,
if you hadn't told me, I would have thought F1 would have brought up some kind of help menu. (doh!!) Well, I said I was ignorant. Is this another one of these undocumented features? How the heck did people find these things out by accident, is what I have to wonder.
Anyway, stopping to press keys and gaze at stats
during a battle? That's a whole new ball game to me - I'm far too carried away by the action to even think of stuff like that. (Can it be done before pressing the 'Begin Battle' button?)
By contrast, I've seen posts from people to whom the concept of conducting battles without resorting to issuing battle orders in pause mode is a whole new concept too.
Not that I'm a denizen of the multiplayer rooms though - I've never actually tried MP yet - it's more to do with acknowledgment of the fact that real-life generals weren't superhuman, did not have a bird's eye view of the action and there's a limit to how complex an order can be when it needs to be executed seconds from now. In other words conveyed by the medieval equivalent of the bugle-call, rather than by a rider, with all the delay that entails.
There are times when my units are off chasing things and I will use the local unit-view to find out what's going on and act as unit commander for a moment but that's as far as I'll use the 'demigod' mode.
Most of the time, it's a case of organised chaos with me, even when I'm winning. I think I'd get eaten alive on MP.
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