TEXT FILES
It's time to decide the name of our new campaign. As I have the game in Spanish I will put the name in that language: Grecia (Greece).
We will edit the following files in the folder of our new campaign (Data\world\maps\campaign\Grecia):
- descr_disasters
- descr_events
- descr_mercenaries
- descr_regions
- descr_regions_and_settlement_names_lookup
- descr_strat
- descr_terrain
- description
We will edit or create other files in different folders:
- lookup_campaign_descriptions (in Data)
- campaign_descriptions (in Data\text)
- Grecia_regions_and_settlement_names (to be created in Data\text)
As we all are expert modders , we will try to edit the text files with this rather complex map_regions.
STEPS
1) descr_terrain: it is easy but very important. It is necessary to put the correct dimensions of map_regions at the beginning of the file:
Code:
dimensions
{
width 255
height 150
}
2) descr_regions: if I aren't wrong, the map has 28 regions, with the original colors. Thus we must look for the correct names of the regions and delete all the other regions from the file.
3) descr_regions_and_settlement_names_lookup: the same in this file, taking into account that here both the regions and settlement must appear. This is the result:
Code:
Illyria
Thrace
Dalmatia
Pontus
Paionia
Macedonia
Propontis
Bithynia
Galatia
Cappadocia
Epirus
Apulia
Phrygia
Cilicia
Thessalia
Ionia
Syria
Aetolia
Attica
Peloponnesus
Lycia
Cyprus
Phoenicia
Laconia
Coele_Syria
Rhodos
Crete
Judaea
Segestica
Tylis
Salona
Sinope
Bylazora
Thessalonica
Byzantium
Nicomedia
Ancyra
Mazaka
Apollonia
Tarentum
Pergamum
Tarsus
Larissa
Sardis
Antioch
Thermon
Athens
Corinth
Halicarnasus
Salamis
Sidon
Sparta
Damascus
Rhodes
Kydonia
Jerusalem
4) Grecia_regions_and_settlement_names: we must create this file in Data\text by copying the similar imperial_campaign_regions_and_settlement_names. In this file we must have the same names as in descr_regions_and_settlement_names_lookup
5) descr_events: just to simplify we will delete all the events associated to a position in the map. They can be added afterwards if necessary.
6) descr_mercenaries: again it is necessary to delete all the regions that are not present in our map. This is the result:
Code:
pool Armenia
regions Pontus Cappadocia
unit merc sarmatian cavalry, exp 0 cost 1200 replenish 0.08 - 0.15 max 1 initial 0
unit merc horse archers, exp 0 cost 800 replenish 0.1 - 0.18 max ` initial 0
unit merc eastern infantry, exp 0 cost 650 replenish 0.15 - 0.25 max 3 initial 1
pool Illyria
regions Illyria Dalmatia
unit merc illyrian, exp 1 cost 650 replenish 0.125 - 0.37 max 3 initial 1
pool Thrace
regions Thrace Propontis Bithynia
unit merc peltast, exp 1 cost 550 replenish 0.125 - 0.25 max 1 initial 0
unit merc thracian, exp 1 cost 800 replenish 0.125 - 0.25 max 3 initial 1
unit merc bastarnae, exp 0 cost 1700 replenish 0.05 - 0.08 max 1 initial 0
unit merc greek hoplites, exp 0 cost 850 replenish 0.03 - 0.07 max 1 initial 0
pool Northern_Greece
regions Paionia Macedonia Thessalia
unit merc peltast, exp 0 cost 600 replenish 0.05 - 0.08 max 1 initial 0
unit merc illyrian, exp 0 cost 650 replenish 0.05 - 0.08 max 1 initial 0
unit merc thracian, exp 0 cost 800 replenish 0.05 - 0.08 max 1 initial 1
unit merc greek hoplites, exp 0 cost 850 replenish 0.05 - 0.08 max 1 initial 0
pool Galatia
regions Galatia
unit merc barbarian infantry, exp 2 cost 800 replenish 0.1 - 0.15 max 2 initial 1
unit merc barbarian cavalry, exp 0 cost 800 replenish 0.05 - 0.08 max 1 initial 0
pool Greece
regions Epirus Aetolia Attica Peloponnesus
unit merc peltast, exp 1 cost 600 replenish 0.1 - 0.15 max 2 initial 1
unit merc cretan archers, exp 0 cost 750 replenish 0.05 - 0.08 max 1 initial 0
unit merc greek hoplites, exp 1 cost 850 replenish 0.1 - 0.15 max 2 initial 1
pool Southern_Italy
regions Apulia
unit merc samnite, exp 1 cost 750 replenish 0.1 - 0.15 max 2 initial 1
unit merc greek hoplites, exp 0 cost 850 replenish 0.05 - 0.08 max 1 initial 0
pool Syria
regions Syria Coele_Syria Phoenicia Judaea
unit merc peltast, exp 0 cost 600 replenish 0.05 - 0.08 max 1 initial 0
unit merc eastern infantry, exp 0 cost 650 replenish 0.125 - 0.25 max 3 initial 1
unit merc arab cavalry, exp 0 cost 750 replenish 0.05 - 0.08 max 1 initial 0
unit merc bedouin, exp 0 cost 700 replenish 0.05 - 0.08 max 1 initial 1
unit merc bedouin archers, exp 0 cost 750 replenish 0.05 - 0.08 max 1 initial 0
unit merc elephants, exp 0 cost 4000 replenish 0.005 - 0.015 max 1 initial 0
pool Cilicia
regions Cilicia Cyprus
unit merc cilician pirate, exp 0 cost 620 replenish 0.05 - 0.08 max 1 initial 1
pool Sparta
regions Laconia
unit merc peltast, exp 0 cost 600 replenish 0.1 - 0.15 max 1 initial 0
unit merc greek hoplites, exp 3 cost 950 replenish 0.02 - 0.03 max 1 initial 0
pool Aegean
regions Rhodos Crete Lycia Phrygia Ionia
unit merc peltast, exp 0 cost 600 replenish 0.06 - 0.125 max 2 initial 1
unit merc thracian, exp 0 cost 800 replenish 0.05 - 0.1 max 1 initial 0
unit merc rhodian slingers, exp 1 cost 750 replenish 0.06 - 0.125 max 2 initial 1
unit merc cretan archers, exp 1 cost 750 replenish 0.07 - 0.15 max 2 initial 1
unit merc greek hoplites, exp 0 cost 850 replenish 0.08 - 0.15 max 2 initial 1
7) lookup_campaign_descriptions: this file is in Data root directory. It is just to indicate the campaigns that will appear in the menu. Put these two lines at the end:
Code:
GRECIA_TITLE
GRECIA_DESCR
8) campaign_descriptions: now you must "translate" the campaign to make it appear in the menu. At the end of the file you must write the following:
Code:
{GRECIA_TITLE}Campaña en Grecia
{GRECIA_DESCR}The description doesn't appear in the menu.
{GRECIA_MACEDON_TITLE}Macedonia
{GRECIA_MACEDON_DESCR}Insert here the faction description.
The two last lines must be repeated for all the playable factions in the campaign. I select six: Macedon, Egypt, Pontus, Seleucid, Greek cities and Thrace.
This is the way this file appears in the user interface:
You can see the title (Campaña en Grecia = Campaign in Greece) and the position where the faction description will appear.
We have copied and renamed the cut of map_britons as many times as factions we have: map_illyria, map_macedon, map_seleucid, map_thrace, map_egypt and map_pontus.
The arrow shows how those maps have to be modified to show the starting position of each faction.
The next chapter will deal with the modification of the most difficult and important file: descr_strat.
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