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  1. #1
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: How to make stuff appear on map :) (and a free tip)

    Eadingas, I'm afraid it's very simplified point of view. You'll have to edit many files related to battle map to have no any problems (glitches, ctd) with new climate in battle.

    Btw, another trick for campaign map (maybe it's well known, but I just noticed it yesterday ): you can have multiple copies of the same wonder on map.

  2. #2

    Default Re: How to make stuff appear on map :) (and a free tip)

    "you can have multiple copies of the same wonder on map."

    Really? Hey cool, didn't know that hehe! Does it work for all wonders? Whats the effect though for lets say the Pyramids w/c give the owning player 40% loyalty of Egyptians? What if you have like three Pyramids? How do they divide that I wonder?

    Neat find!
    Clare
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  3. #3
    Wandering Historian Member eadingas's Avatar
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    Default Re: How to make stuff appear on map :) (and a free tip)

    Quote Originally Posted by Dead Moroz
    Eadingas, I'm afraid it's very simplified point of view. You'll have to edit many files related to battle map to have no any problems (glitches, ctd) with new climate in battle.
    I don't see why. For all purposes, if you _copy_ an existing climate, it will behave just like that climate, except having a different symbol on the campaign map. So if you copy a temperate climate, and then put those symbols where temperate climate was, nothing will change.
    The battlefield generation is in second section of climate definition, and we're not changing anything there.

    Btw, another trick for campaign map (maybe it's well known, but I just noticed it yesterday ): you can have multiple copies of the same wonder on map.
    Neat. I too wonder about the effects of that...
    I'm still not here

  4. #4
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: How to make stuff appear on map :) (and a free tip)

    Question: How did you get the new climate to work?

  5. #5
    Wandering Historian Member eadingas's Avatar
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    Default Re: How to make stuff appear on map :) (and a free tip)

    Depends on what you mean "work". It appears on the map, but I don't think it has any other effect on game rather than esthetic.
    I suppose it doesn't "work", really. Since I posted it (note the date :) I found it was much harder to create a real, working climate than expected. An editor of climates of some sort would be handy, that would edit all those files that are needed for climate to really work...
    (I think if you don't edit all these files, the climate just defaults to 'default' - there appears something called default climate in the files - where nothing's changed)
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  6. #6

    Default Re: How to make stuff appear on map :) (and a free tip)

    Any way to change the campaign map's models of cities?

  7. #7
    Wandering Historian Member eadingas's Avatar
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    Default Re: How to make stuff appear on map :) (and a free tip)

    Of course, they're just 3D models like everything else. Look in data/models_strat/residences.
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  8. #8

    Default Re: How to make stuff appear on map :) (and a free tip)

    cool! Thanks Eadingas.

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