Question: How did you get the new climate to work?
Question: How did you get the new climate to work?
Depends on what you mean "work". It appears on the map, but I don't think it has any other effect on game rather than esthetic.
I suppose it doesn't "work", really. Since I posted it (note the date :) I found it was much harder to create a real, working climate than expected. An editor of climates of some sort would be handy, that would edit all those files that are needed for climate to really work...
(I think if you don't edit all these files, the climate just defaults to 'default' - there appears something called default climate in the files - where nothing's changed)
I'm still not here
Any way to change the campaign map's models of cities?
Of course, they're just 3D models like everything else. Look in data/models_strat/residences.
I'm still not here
cool! Thanks Eadingas.
This game has so much moddability it makes me wonder just what CAN'T you do with it!!!! :) :) :) :)
This is very interesting indeed! My authentic settlements mod (see sig.) would possibly have used something like this to make the cities the appropriate shape (within certain limits obviously) on the campaign map (and therefore on the battlemap).
Once again, very interesting!
THE AGE OF MANKIND
- Deceased
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