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  1. #1

    Default Re: A little help with skinning plz

    ok all, i got it now. I am now able to edit existing unit skins. However, i dont know how to make a new units skin. For instance, i am trying to make an indian unit based on armenias heavy infantry units. So what do i do, do i copy, paste, and then edit the new one. But where do i change the where it tells the unit which skin to take. could someone plz speciffy what files etc and what i must do? Thanks all.

  2. #2
    The Lion Prince Member Sundjata Keita's Avatar
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    Oct 2004
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    Default Re: A little help with skinning plz

    you need to create a new folder in

    C:\program files\Activision\Rome - Total War\Data\models_unit

    called textures and put the new texture in there. You will also need the gloss file so look for

    UNIT_EASTERN_HEAVY_INFANTRY_GLOSS.TGA

    in

    C:\program files\Activision\RomeTotalWar\Data\packs\DATA\MODELS_UNIT\TEXTURES

    and put that in your new textures folder. Rename it so it fits whatever you called your new texture eg. if you called it indian_unit.tga rename the gloss file to indian_unit_gloss.tga

    Then go to

    C:\program files\Activision\Rome - Total War\Data

    and go into the text file

    descr_model_battle

    scroll about 2 thirds of the way down and find the entry for eastern heavy infantry, it will say

    type east_heavy_infantry
    skeleton fs_spearman, fs_swordsman ; combat spear
    indiv_range 40
    texture armenia, data/models_unit/textures/unit_eastern_heavy_infantry_armenia.tga
    model_flexi data/models_unit/unit_eastern_heavy_infantry_high.cas, 15
    model_flexi data/models_unit/unit_eastern_heavy_infantry_med.cas, 30
    model_flexi data/models_unit/unit_eastern_heavy_infantry_low.cas, 40
    model_flexi data/models_unit/unit_eastern_heavy_infantry_lowest.cas, max
    model_sprite armenia, 60.0, data/sprites/armenia_east_heavy_infantry_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    you need to change the texture for armenia so replace that filename with your one
    type east_heavy_infantry
    skeleton fs_spearman, fs_swordsman ; combat spear
    indiv_range 40
    texture armenia, data/models_unit/textures/indian_unit.tga
    model_flexi data/models_unit/unit_eastern_heavy_infantry_high.cas, 15
    model_flexi data/models_unit/unit_eastern_heavy_infantry_med.cas, 30
    model_flexi data/models_unit/unit_eastern_heavy_infantry_low.cas, 40
    model_flexi data/models_unit/unit_eastern_heavy_infantry_lowest.cas, max
    model_sprite armenia, 60.0, data/sprites/armenia_east_heavy_infantry_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    and your done. I am sure there are guides for this on every totalwar forum

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