intersting, must look into this further.Originally Posted by Emit_Flesti
intersting, must look into this further.Originally Posted by Emit_Flesti
I have found Onagers to be highly effective in attacks. They are also effective in defense, but not nearly as effective as attacks. Usually, the enemy rushes in when I am defending, which doesn't leave as much time to hit them with the onagers.
But I will say without a doubt, they are one of the most useful units I use.
Also, it is not a 5% chance that you will kill the enemy general. If you have 2 or 3 Onagers and you target the enemy general unit, you have a VERY good chance of killing him. Hell, you have a very good chance of killing off his entire unit! I have not encountered many problems with the Onagers taking up 2 or 3 unit cards. Sure, I have lost once or twice while using onagers, but generally it is against armies where each unit has much more experience than mine. And I believe they were battles where I was defending, which makes the Onagers less useful (though by no means a complete liability).
I used to use flaming pots when attacking troops, but I have switched back to solid shot. I did this because the shot hops once or twice after it hits and the pots just hit one spot.
I guess I could set up some custom battles and try over and over and over just to see which is more effective against troops, but I am too busy with my Brutii campaign (hard/hard).
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My battles rely on either speed, or staying power, or a combination of both. Onagers fail to fulfill either criterion since they are bloody slow and will crash out the instant they come under counterbattery fire, and are wildly inaccurate. So I don't ever factor them in, except when assaulting. As it is I conquer most of the world before I even build a single catapult range, so onagers to me are dispensable.
EB DEVOTEE SINCE 2004
They are pretty accurate if they have a little experience, especially considering that they are generally being aimed at a large mass of troops. Trained in a province with +3 or more experience bonus, they are quite the handy tool indeed.
I have had one Onager in a single unit destroyed by enemy Onagers. I quickly destroyed the enemy Onagers before they were able to destroy another of mine. :)
3 Onager units with 3 Archer Auxilia can rout an enemy army before they even have a chance to reach your lines. Don't forget to bring along some cavalry to mop up the whole mess at the end.![]()
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