Yeah, they are. And plus, it wouldn't be right to have Irish rebels sounding the same as African rebels.
Yeah, they are. And plus, it wouldn't be right to have Irish rebels sounding the same as African rebels.
Join the AMC. Down with rappers!
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Thnks for the help.
RTW kings, if i undstand, each rebel will have the particular sound of their culture they belong, right? Well, in the battlefield, all sounds ( i mean general orders, "the day is ours", "its a great day for roman army", the initial discurse to the troops, when u take a city say "this city is roman") are to romans, as if i a roman. Its is not right, right? Is that hard coded to i resolve?
The culture is hard-coded BUT there's a way around it. However it requires a LOT of work (text editing).
What you need to do is to have your own voice slot, dedicated for your faction. Since you want to play the rebels, you'll to take up a slot in EACH culture. The slots of voices are as follows: Light_1, Medium_1, Heavy_1 and General_1. There's also Female_1 but I don't think Romans have them so ignore that for now.
Let's say you want to use the Light_1 slot, so you'll need to change all the non-Rebel units to have voices OTHER THAN Light_1. Then you assign all your Rebel units to use Light_1, and edit it to have whatever voice you want.
That's option 1.
Option 2 is untested: I'm not sure if you can create a new voice slot in a culture. If you could, this would be easier, but it still requires you to do heavy text editing to find the voices you want/don't want.
In fact, I'm going to test option 2 in a bit so I'll let you know.
I will work this too.Tnks so much.![]()
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