Well, the 300 EEPS is out, in combat involving more than a couple units your guys start doing REALLY weird things. I'm starting to warm to the 500 EEPS.. but not totally sure yet.

After about a dozen straight losses to AI in 5v5 Nagis, I realized that this was due to the fact that cheap shots are out (no quick flanking to get hella kills, much more realistic in areas like this), and the AI doesn't suffer from fatigue. So I basically end up losing cuz my guys tire while the enemy stays pumped the whole time, and I can't implement any cheap shots that might ordinarily gain victory.

It also has to do with the fact that I'm using Nagis, and they last a while, long enough for fatigue to be a factor.

Anyway, gonna go do some more testing, if any of you would like to try it out too that would be good.

Matt