Quote Originally Posted by [cF]Adherbal
Virtually no terrain features that offer any strategic options, only elevation (which results in a MUCH too big combat bonus) and forests (which are a bit bugged, projectiles shot from inside a forest at an enemy in the open dont seem to suffer any penalty).
I think due reference is payed to the influence of elevation. Have you ever tried to fight uphill in battle gear? To face a charge down a hill? Or to shoot arrows with the hope of bypassing the enemy's armor, since the lower ground largely prevents it from punching through the cuirass? I haven't really, either, just went to some live role playing cons some time ago and learned a few basic things about combat. Yes, the higher ground does matter that much.

As for the forests, though, you're right. And indeed they could have added some terrain features which would make a difference to plain grass not only in the graphics.