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  1. #1
    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: Choosing your ground

    Quote Originally Posted by [cF]Adherbal
    Virtually no terrain features that offer any strategic options, only elevation (which results in a MUCH too big combat bonus) and forests (which are a bit bugged, projectiles shot from inside a forest at an enemy in the open dont seem to suffer any penalty).
    I think due reference is payed to the influence of elevation. Have you ever tried to fight uphill in battle gear? To face a charge down a hill? Or to shoot arrows with the hope of bypassing the enemy's armor, since the lower ground largely prevents it from punching through the cuirass? I haven't really, either, just went to some live role playing cons some time ago and learned a few basic things about combat. Yes, the higher ground does matter that much.

    As for the forests, though, you're right. And indeed they could have added some terrain features which would make a difference to plain grass not only in the graphics.
    Vexilla Regis prodeunt Inferni.

  2. #2
    Tovenaar Senior Member The Wizard's Avatar
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    Default Re: Choosing your ground

    Since RTW vanilla does not feature any terrain of importance, or very rarely, I don't choose ground. It's not needed. Just have some good warriors and charge. GGNORETHX, my 200th win with no losses!

    Deus ret., what Adherbal is saying is that RTW vanilla does not have any terrain. Occasionally a hill, but the AI just leaves it. Terrain should matter like it did in MTW, but in RTW, due to such things as mountain passes having to be as flat as sea-level ground (probably having to do with the tile system), terrain never shows up in campaign battles. And territory listed as 'hils' when right-clicked is really just flat ground with slight elevation differences here and there. A world away from MTW's hills. A big pity that the new campaign map, perhaps inadvertedly, perhaps not, took away terrain as a feature of importance.



    ~Wiz
    Last edited by The Wizard; 07-12-2005 at 00:52.
    "It ain't where you're from / it's where you're at."

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  3. #3
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Choosing your ground

    The worst out there are some small hills. It's like, "Oh no. A small hill. Knoll? Oh, my soldiers will have to fly slightly faster to win in 5 minutes."

  4. #4
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Choosing your ground

    Not to mention that NO amount of uneven ground whatsoever will make your impregnable phalanxes lose formation, therefore overpowering them in their front. There has only ever been one battle that I choose my ground to fight on--that is the Rome sally battle that I will always fight--I land on the river ford just next to Rome, and besiege it. The next turn the combined Senate army comes pouring out (often at numerical disadvantage but qualitative advantage) and hits me. No matter where their field army is, it and the garrison will ALWAYS hit me both on the same side of the river, so I just form a semicircle and have fun. It's always a real slaughter, a real scream. Yeah. that's the only battleground I choose, because it's the only place that I'm guaranteed a battle in any campaign save the Senate campaign.


    EB DEVOTEE SINCE 2004

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