Hi guys. I have a problem loading a model with texture in the 3ds max. on the totalwar.org forum when they are showing tutorials they have texture on their models but not me. Here's a pictureplease help. :blushing:
Hi guys. I have a problem loading a model with texture in the 3ds max. on the totalwar.org forum when they are showing tutorials they have texture on their models but not me. Here's a pictureplease help. :blushing:
Click M to bring up the material editor (since I don't see the icon on your window). At the Editor, click on the icon of a cube with blue-white checkered pattern. That should show the texture.
That was assuming you've loaded the texture. You will know if you've loaded it or not by looking at the balls at the Material Editor. If there's one ball with your texture on it, you have loaded it. If you haven't, at the Material Editor window there's a small button (square) with the letter M on it (it's on one of the roll-down menu). Click that to choose your texture.
You may have to set the filepath of the texture files with the cas importer and then check the "force texture path" box and then that should find the correct one from the unpacked pack files. That is presuming you have used the X-Pack tool to extract the texture files. If you haven't there is a tutorial in the scriptorium on using the X-Pack
thanks m8 now it shows the texture but i have a problem, i'll let screenshot speakany help on that?
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I have a question too. How do I connect polygons in max?I just cannot find any way.
Bliss is ignorance
Maximus> that's because you're using the wrong texture. If you want to know the right texture name, you have to find it at desc_model_battle.txt
If what you're doing is using your own texture, I suggest to find the correct texture for the model, then position your texture (cutting and pasting pieces) on top of the original texture. That saves a lot of time and effort.
Otherwise, here's what you do:
Click on the Modifier List scroll down list. Find Unwrap UVW near the bottom. Once you got that, click on the button Edit... under the sub-menu Parameters and you'll get your UVW and the texture. Basically UVW is like the coordinates on your vertices ON the texture.
It's simpler if you based your new texture on the original texture's positions.
Konsuli> connect polygons? You have to be more specific. Do you want to weld vertices or just attach separate objects? Or connecting them to the skeleton?
You can use the fuse and weld tools to connect vertices which is one way of merging faces. If you want to attach seperate polys then you just use the attatch button but I guess you're talking about joining ajoining polys to reduce the poly count. To do this weld the verts, I find it is the cleanest way to do it.
Ok, Iam not very familiar whit this modelling language yet.Originally Posted by wlesmana
But anyway, if I have two points (those are called polygons?) and I want to make that "line" between them. It is bit difficult to explain complicated things like this whit my english. Here is a picture:
x_____________x
x---------------x
Last edited by Kääpäkorven Konsuli; 07-12-2005 at 09:02.
Bliss is ignorance
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