I have a question too. How do I connect polygons in max?I just cannot find any way.
I have a question too. How do I connect polygons in max?I just cannot find any way.
Bliss is ignorance
Maximus> that's because you're using the wrong texture. If you want to know the right texture name, you have to find it at desc_model_battle.txt
If what you're doing is using your own texture, I suggest to find the correct texture for the model, then position your texture (cutting and pasting pieces) on top of the original texture. That saves a lot of time and effort.
Otherwise, here's what you do:
Click on the Modifier List scroll down list. Find Unwrap UVW near the bottom. Once you got that, click on the button Edit... under the sub-menu Parameters and you'll get your UVW and the texture. Basically UVW is like the coordinates on your vertices ON the texture.
It's simpler if you based your new texture on the original texture's positions.
Konsuli> connect polygons? You have to be more specific. Do you want to weld vertices or just attach separate objects? Or connecting them to the skeleton?
You can use the fuse and weld tools to connect vertices which is one way of merging faces. If you want to attach seperate polys then you just use the attatch button but I guess you're talking about joining ajoining polys to reduce the poly count. To do this weld the verts, I find it is the cleanest way to do it.
thanks for your help guys, i really appreciated it.Now i can skin/mod.Thanks all![]()
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Ok, Iam not very familiar whit this modelling language yet.Originally Posted by wlesmana
But anyway, if I have two points (those are called polygons?) and I want to make that "line" between them. It is bit difficult to explain complicated things like this whit my english. Here is a picture:
x_____________x
x---------------x
Last edited by Kääpäkorven Konsuli; 07-12-2005 at 09:02.
Bliss is ignorance
points or corners are known as 'vertices'. A single one is a vertex.
In order to make a valid polygon, you need at least 3 vertices.
Now....if you are looking at making a model for RTW, it needs to ALL be made up of triangles.
Careless Orc Costs Lives!
Thanks, I always mess vertex and polygon.Originally Posted by Bwian
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So, how do I connect vertices to make a polygon?
Bliss is ignorance
From memory, assuming your object has been converted to an editable mesh, there is an option at either polygon or vertex level to 'create a polygon' by generating new vertices.
If you are trying to start a new object, it is quite often easier to start working with a 'primitive' object like a cube or suchlike. Then push, pull extrude etc. until you have the shape you need.
I recommend you either search out some beginner tutorials on the net, or a buy a good book on Max. You are REALLY going to struggle unless you can do the basics with cinfidence and find your way around the rather cluttered and complex Max interface.
Careless Orc Costs Lives!
As I said before, I presumed you were talking about vertices because that is the way to join polys. You must weld them together. It's fairly easy, use the weld tool (somewhere on the right hand side along with extrude tools). First select the vertices to be welded and then press the weld button (you want "selected weld") WARNING: Using select weld creates extra edges, so don't be confused if you are wondering where they came from. You can use other weld techniques such as drag welding to pick up and drop one vertex on another so ones position doesn't move. As Bwian suggested I think you should get a book so you can learn about border welding, multiple welding etc.
Regards,
Sundjata Keita
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