Maximus> that's because you're using the wrong texture. If you want to know the right texture name, you have to find it at desc_model_battle.txt

If what you're doing is using your own texture, I suggest to find the correct texture for the model, then position your texture (cutting and pasting pieces) on top of the original texture. That saves a lot of time and effort.

Otherwise, here's what you do:
Click on the Modifier List scroll down list. Find Unwrap UVW near the bottom. Once you got that, click on the button Edit... under the sub-menu Parameters and you'll get your UVW and the texture. Basically UVW is like the coordinates on your vertices ON the texture.

It's simpler if you based your new texture on the original texture's positions.



Konsuli> connect polygons? You have to be more specific. Do you want to weld vertices or just attach separate objects? Or connecting them to the skeleton?