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  1. #1

    Default Re: Help with 3d studio max

    There is also a way of directly generating a polygon by clicking on the vetices you want to build a polgon around and clicking new points too. Personally, though, it's not a good way to begin. You are far better off creating a block and extruding, slicing and stretching to build the shape you want. Imagine it as more like 'sculpting' rather than building it up from nothing. Your initial cube/sphere/whatever is like your lump of clay that you will carve, stretch and mould to shape. If you want to add more parts, then you create a new 'lump' and stick it on when you are done!
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  2. #2
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Help with 3d studio max

    Well there are many different ways to model including block modelling which is basic shapes and attatching them together and modfeling them into more complicated objects, this is the main way. There is also spline modelling, 2D primitives, mesh, the list goes on. And don't forget you can download g-max for free, it doesn't have a render function or export but other than that it is pretty much 3ds MAX.

  3. #3
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: Help with 3d studio max

    off topic, but is it just the export script for 3dsmax that doesn't support multiple texture files, or is it rtw?

  4. #4
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Help with 3d studio max

    Both

  5. #5
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Help with 3d studio max

    Buildings in R:TW do support multiple textures though.

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