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  1. #1
    Minion of Zoltan Member Roark's Avatar
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    Default Re: Ludicrous prisoner numbers!

    @ Pitbull: Have you noticed that all your generals have the trait "butcher", man?

    My girlfriend hates the sound of the "execute prisoners" button...

  2. #2
    The Sword of Rome Member Marcellus's Avatar
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    Default Re: Ludicrous prisoner numbers!

    All my generals have the 'butcher' trait. +5 (or something like that) dread!
    "Look I’ve got my old pledge card a bit battered and crumpled we said we’d provide more turches churches teachers and we have I can remember when people used to say the Japanese are better than us the Germans are better than us the French are better than us well it’s great to be able to say we’re better than them I think Mr Kennedy well we all congratulate on his baby and the Tories are you remembering what I’m remembering boom and bust negative equity remember Mr Howard I mean are you thinking what I’m thinking I’m remembering it’s all a bit wonky isn’t it?"

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  3. #3

    Default Re: Ludicrous prisoner numbers!

    Isn't there also a significant (-3 I think) morale penalty, though?

  4. #4
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Ludicrous prisoner numbers!

    Quote Originally Posted by littlebktruck
    Isn't there also a significant (-3 I think) morale penalty, though?
    For blood lover, yes. Only gotten secret blood lover on this line though. Rarely execute.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

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  5. #5
    Die Frenchy! Member Joshwa's Avatar
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    Default Re: Ludicrous prisoner numbers!

    Arg I hate prisoners, so annoying having to fight the same guys over and over again! Although, it is pretty sweet when one of your units gets whupped, only to find they all got taken prisoner and you get them all back after the battle... I think historically, the code of chivalry meant that once people were caught, they tended to behave and sit meekly at the back. That was just knights though, I'm fairly sure peasants weren't even taken, just killed.

  6. #6
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Ludicrous prisoner numbers!

    Well until your side begisn to lose and the prisoners had a good opportunity of winning by attacking the rear of your army.

    One of the things about prisoners is that when they get ransomed back, their leaders will get captured traits and tramatized traits that crappifies their armies.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  7. #7

    Default Re: Ludicrous prisoner numbers!

    One of the things about prisoners is that when they get ransomed back, their leaders will get captured traits and tramatized traits that crappifies their armies.
    That's why I often take the ransom as it's a double payday. I will occasionally execute all to build a little dread in my generals if they're weak in that area.
    "IF YOUR ATTACK IS GOING TOO WELL, YOU'RE WALKING INTO AN AMBUSH."

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