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  1. #1
    The hair proves it... Senior Member EatYerGreens's Avatar
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    Default Ludicrous prisoner numbers!

    I was reading the campaign history & pics thread and was struck by the battle results screens which show things like 80-man Cav units not only killing 300-odd men each but somehow simultaneously carting around 500 prisoners (per unit!!!) with them whilst doing all that fighting. Well over 3500 captured for the battle as a whole. Very impressive, to be sure, but I feel that this is ludicrously unrealistic.

    I'm not entirely clear how battlefield prisoners were managed in reality, perhaps both sides bring large numbers of auxilliaries with them to unburden units of the men they've captured and force-march them off the field using pointy sticks.... Anyone with any historical background on this I'd be happy to hear from.

    Clearly, there's no need to model such non-combatant units in the game itself but I can't help thinking that making your army's prisoner capacity dependent on the number of peasant/militia units you've brought with you could give them more of a reason for existing and even add a further challenge.


    Stictly speaking, I think that if any of your units, which have been busy killing and capturing, suffer such depletion that they decided to rout at some late stage, then all their prisoners should respawn on that spot and maybe even give chase (bearing in mind that the prisoners will have been disarmed after capture).

    If you think about it, say there's more prisoners being held than the number of men left in the unit, you'd expect some kind of break for freedom or at least a punch-up where 2:1 or better ratio means they can mob the unit, pull them to the ground and steal their weapons off them.

    So the central issue, for me, is whether prisoners are literally transported about the field at sword/spearpoint by the unit which caught them, or if they are spirited away by helpers, so that the unit can continue to move and fight.

    Does anyone else think that there ought to be a *reasonable* limit set on the number of prisoners which can be looked after, proportionate to the number of men in your army (inclusive of reenforcements) at the end of the battle?

    In other words a small force, consisting mostly of high-quality units like knights will retain their tremendous killing capacity but due to low overall numbers, there should be limits to how many prisoners they can actually cope with.

    EYG

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    The Sword of Rome Member Marcellus's Avatar
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    Default Re: Ludicrous prisoner numbers!

    It's an interesting point. Personally, I think that it would be more realistic if once prisoner numbers increased over a certain point, all new prisoners would be automatically killed.
    "Look I’ve got my old pledge card a bit battered and crumpled we said we’d provide more turches churches teachers and we have I can remember when people used to say the Japanese are better than us the Germans are better than us the French are better than us well it’s great to be able to say we’re better than them I think Mr Kennedy well we all congratulate on his baby and the Tories are you remembering what I’m remembering boom and bust negative equity remember Mr Howard I mean are you thinking what I’m thinking I’m remembering it’s all a bit wonky isn’t it?"

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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Ludicrous prisoner numbers!

    I've gotten well over 7000 while fighting Mongols on bridges. I killed them all and my general got a -1 morale trait for killing the smelly barbarians.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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    Chief Sniffer Senior Member ichi's Avatar
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    Default Re: Ludicrous prisoner numbers!

    I always have rationalized the prisoners thingy by assuming that many of those captured were wounded, and the rest were rounded up after the battle proper had ended.

    It doens't make much sense to have a 40 man cav units with 50 prisoners still running around the battlefield fighting.

    Or, maybe they just said "sit there quietly or I'll come back and have your legs"

    ichi
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    Bosna Member PittBull260's Avatar
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    Default Re: Ludicrous prisoner numbers!

    i never take prisoners...

  6. #6
    The Sword of Rome Member Marcellus's Avatar
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    Default Re: Ludicrous prisoner numbers!

    Yeah, I don't take prisoners either. I don't like giving the enemy back soldiers for them to use again. Plus the sound you get when you hit the 'execute prisoners' button over and over again has a certain...quality...to it.
    "Look I’ve got my old pledge card a bit battered and crumpled we said we’d provide more turches churches teachers and we have I can remember when people used to say the Japanese are better than us the Germans are better than us the French are better than us well it’s great to be able to say we’re better than them I think Mr Kennedy well we all congratulate on his baby and the Tories are you remembering what I’m remembering boom and bust negative equity remember Mr Howard I mean are you thinking what I’m thinking I’m remembering it’s all a bit wonky isn’t it?"

    -Wise words from John Prescott

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    Minion of Zoltan Member Roark's Avatar
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    Default Re: Ludicrous prisoner numbers!

    @ Pitbull: Have you noticed that all your generals have the trait "butcher", man?

    My girlfriend hates the sound of the "execute prisoners" button...

  8. #8
    The hair proves it... Senior Member EatYerGreens's Avatar
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    Default Re: Ludicrous prisoner numbers!

    Quote Originally Posted by Marcellus
    It's an interesting point. Personally, I think that it would be more realistic if once prisoner numbers increased over a certain point, all new prisoners would be automatically killed.

    Yeah, that would make sense to me. If it were implemented in the game, you'd still have that option of hitting the button when it was clear the numbers has stopped clocking up.

    When it comes to executing them in mid-battle, you still have to be careful with the timing, sometimes. I'm sure I've had at least one battle where the enemy's king was reported killed at one point but, back on the campaign map, he was listed amongst the captured and the ransom was well over 5000, cash which I desperately needed at the time. The durn fools even paid...... Ker-chingggg!

    So, if it was a high-star general or a royal you were up against, don't get too trigger happy with the execute button unless elimination of that individual was on your goals list.

    Personally, I'm always strapped for cash in this game - getting by year to year and rarely seeing more than 10 grand in the coffers, so pillage and ransoms are bread and butter to me.

    As soon as I've really got to grips with the game, properly balanced army size against annual profits and am flush with cash, then my policy will likely change towards the 'no prisoners' approach.



    Quote Originally Posted by ichi
    I always have rationalized the prisoners thingy by assuming that many of those captured were wounded, and the rest were rounded up after the battle proper had ended.
    To all intents and purposes, wounded meant dead, in those days.

    From blood loss, if you were lucky, or gangrene, if you weren't. And that's if you were on the winning side...

    For the losers, the mortally wounded were often dispatched after the battle, which was probably perceived as an act of mercy in those days. If they couldn't get a dagger through a chink in someone's armour, they'd send in the guy with the poleaxe - something specifically designed for the purpose and not particularly handy for actual melee combat.

    EYG

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    Member Member Del Arroyo's Avatar
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    Default Re: Ludicrous prisoner numbers!

    What good is dread? Does it make people more afraid of you general's unit in combat? Does it make provinces less likely to revolt?

    And also, what the heck good is acumen in Kings and Princes, who can (as far as I have been able) never be assigned titles?

    DA

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    Member Member Procrustes's Avatar
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    Default Re: Ludicrous prisoner numbers!

    Quote Originally Posted by Del Arroyo
    What good is dread? Does it make people more afraid of you general's unit in combat? Does it make provinces less likely to revolt?

    And also, what the heck good is acumen in Kings and Princes, who can (as far as I have been able) never be assigned titles?

    DA
    Dread is good in a governor or king because it makes his populance more loyal. (I think you get about 5% province happiness for each dread skull your governor has.) Dread has no effect on the battlefield.

    Acumen is good in your kings because it raises the baseline income in all your provinces. It's good in your princes because they can become your future kings and, once they are no long in the line of succession, governors.

  11. #11
    The hair proves it... Senior Member EatYerGreens's Avatar
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    Default Re: Ludicrous prisoner numbers!

    Quote Originally Posted by Del Arroyo
    What good is dread? Does it make people more afraid of you general's unit in combat? Does it make provinces less likely to revolt?

    And also, what the heck good is acumen in Kings and Princes, who can (as far as I have been able) never be assigned titles?

    DA

    Not entirely sure about dread factor myself either. I suspect it helps to quell revolts but it wouldn't surprise me if this was a 'bell curve' kind of thing, where there's a spectrum ranging from 'inoffensive to the point of ineffectual' (revolts likely) through 'respected if not feared' (revolts effectively discouraged) right through to 'inspires sheer terror' (revolts likely again, like the scene where the mob assembles to chase down Frankenstein's monster)...

    Acumen in kings? I do wonder if this can have a global effect on your whole economy but I don't see compound increase effects happening, so it's probably academic. See my comment about feather markers below.

    Acumen in princes should not be underestimated. The king's younger brothers turn into everlasting generals after he dies and the next-in-line takes over. So, if they're especially good for acumen, review your existing govenors' stats after a succession event and send an emissary to strip titles off the one(s) where you can make the biggest gains.

    That's to say it's not simply a case of stripping the title off that ac-3 stop-gap general, assigned on turn one and slapping it on your ac-8 ex-royal. You might get a better payoff to strip it from the ac-5 govenor who looks after your richest province and giving that one to ac-8. You then have a 'spare' ac-5 who can be allocated the title acquired from the next conquest. If that happened to be a particularly rich one, you would't want to give it to the stop-gap guy again...


    With regard to the feathers symbols, I've seen a lot of reference to 'I wouldn't give a title to any with less than acumen-4' and I've applied this policy myself, in the past.

    However, I've checked the effect of title assignments and found that each feather counts for approximately 10% boost to base level agricultural output, (comparisons made at Normal tax setting), so it's still worth assigning even a low-rated general while you wait for a better one to come along.

    With a freshly started Byz campaign, I had 12 titles to assign but only 4 generals rated at 4 acumen and several were nil rated. I spent a long time working out which provinces should go to which person but still left 3 or 4 unallocated (the provinces with the lowest incomes). I had to wait three or four years to get suitable generals for those as Byz kick off with only one training centre.

    I'd selected 'Expert' level, just to see if I could cut it and found that you start with only 4000 in the bank. In the end, I concluded that the need for intense building/training activity required in the first few turns, means it is better to have a few duff (sub 4) acumen govenors than leave provinces ungoverned. There is always time to reallocate provinces in later years.

    Incidentally, by toggling auto-controlled-taxes, the starting provinces which only had a single unit in them went to 'Very Low' tax rates and manual adjustments showed that this rate is about 83% of Normal, with low being around 93%. So even an acumen-2 general will make up for very low taxation by giving a 20% boost and tide you over until your growing garrison sizes make the higher tax rates kick in.

    EYG

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  12. #12
    Member Member Del Arroyo's Avatar
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    Default Re: Ludicrous prisoner numbers!

    How do you reassign titles? Sorry to ask so many questions, but that's one mroe thing I couldn't figure out. Or can't you reassign them?

    DA

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