Konnichiwa,

I've played Command & Conquer Red Alert1 (years ago). The editor shipped with the game wasn't much special, although it did allow to set the deployment zones.

There was a 3th party editor (RaEd), which allowed scripts to be attached to a Multi Player map. If I remember well, you could make triggers that caused an AI controlled army to enter the map, at least you could trigger how, when and where your own reinforcements entered the field.

RA even allowed that stats for unitbehavior got attached to a map, units could be disabled for usage.

I would like to attach scripting, triggers, unitstats, custom deployment zones and AI controlled units to a map.

The StrongHold editor allows adding animals, trees are animated (wave in the wind), waterfalls :-). And something RA had: innocent villagers to kill... protect (also linked to an event/trigger/script).

This would allow scenarios to be played online. One could even make historical campaigns for online play (a small series of linked battles). In contrast to full campaigns, these could be played within 3 hours. The outcome of the first battle decides the how of the second. A save option would be very nice: play the mini campaign in 2-3 sessions.

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Ja mata
Toda MizuTosaInu
Daimyo Takiyama Shi

http://www.takiyama.cjb.net