The thing is that the condition is in fact 100 turns in campaign, not just 220BC.
So for example just changing starting date in descr_start.txt file (it's in Data\world\maps\campaign\imperial_campaign folder) would not work. Marius would still happen at least 100 trun later.
But, game can be tricked with some scipting.
First, in descr_start.txt file change starting date to something like 300BC (so that reforms can happen after 250BC).
At the end of that same file add:
Code:
script
date_script.txt
Now, make date_script.txt file in that same folder (imperial_campaign) with just following in it:
Code:
console_command date -270
console_command season summer
end_script
This will trick a game that it started at 300BC, but play will go from 270BC normally.
Only problem is now that events in descr_events.txt file would happen too early so moving them 30 years later would help.
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