Results 1 to 3 of 3

Thread: Marian reforms

  1. #1
    Senior Member Senior Member Dorkus's Avatar
    Join Date
    Oct 2002
    Posts
    464

    Default Marian reforms

    Any way to trigger before 220? My games are always over (if not literally over, I've taken over so much of the map that they're basically over) by then.

    Thanks ahead of time...
    Dorkus

  2. #2
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: Marian reforms

    The thing is that the condition is in fact 100 turns in campaign, not just 220BC.

    So for example just changing starting date in descr_start.txt file (it's in Data\world\maps\campaign\imperial_campaign folder) would not work. Marius would still happen at least 100 trun later.

    But, game can be tricked with some scipting.

    First, in descr_start.txt file change starting date to something like 300BC (so that reforms can happen after 250BC).

    At the end of that same file add:
    Code:
    script
    date_script.txt
    Now, make date_script.txt file in that same folder (imperial_campaign) with just following in it:

    Code:
    console_command date -270
    console_command season summer
    end_script
    This will trick a game that it started at 300BC, but play will go from 270BC normally.

    Only problem is now that events in descr_events.txt file would happen too early so moving them 30 years later would help.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  3. #3
    Member Member Horatius's Avatar
    Join Date
    Jul 2005
    Location
    England
    Posts
    383

    Default Re: Marian reforms

    Quote Originally Posted by player1
    The thing is that the condition is in fact 100 turns in campaign, not just 220BC.

    So for example just changing starting date in descr_start.txt file (it's in Data\world\maps\campaign\imperial_campaign folder) would not work. Marius would still happen at least 100 trun later.

    But, game can be tricked with some scipting.

    First, in descr_start.txt file change starting date to something like 300BC (so that reforms can happen after 250BC).

    At the end of that same file add:
    Code:
    script
    date_script.txt
    Now, make date_script.txt file in that same folder (imperial_campaign) with just following in it:

    Code:
    console_command date -270
    console_command season summer
    end_script
    This will trick a game that it started at 300BC, but play will go from 270BC normally.

    Only problem is now that events in descr_events.txt file would happen too early so moving them 30 years later would help.
    Any way to use that to make it so Romans can adopt foriegn Gods like they did historically?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO