I thought I would post up a brief summary of what we already know about the expansion, though avoiding the obvious facts such as 100 new units, a new campaign map and sundry other details that are by now common knowledgeand concentrating more on the finer nuances of the game:
(P.s:check the bottom of the thread for sources and screenshots.)
I.)The new campaign map will feature only 72 provinces which will be much larger than most of the provinces existing in the current strategic map.
Ref:Shoguns FAQ from the .com
Q. How many provinces will be incorporated in the cep-map. Is it comparable to MAD:VI?
A. Although we are using the same basic map of Europe the settlements borders and territories have been redefined. This was an attempt to represent the considerable amount of change in tribal and national boundaries as well as the re-organization of Roman-controlled territories under the Roman Empire in the 300 years from the 1st century AD to 4the century AD (E.g. Diocletian's implementation of Diocese). At the last count there were 72 regions.
II.)A modified form of the re-emerging factions feature from MAD has been introduced with new factions emerging from rebellious cities (Ostrogoths emerge from the Goths, for example). Though some would consider this a retrograde step, esp those who remember the end game rebellions from MAD most vividly- though there are no indications so far that this will occur in BI.
II.)Barbarian Factions will have recruited Warlords who can act as generals and governors as the number of Barbarian family was apparently not asas high as those of the civilized factions. The ability to create such powerful characters will offset by the fact that they will usually have a loyalty issues.
IV.)There will be in total 20 new factions including both the Roman Factions. of which only 8 factions will be playable without modding.
V.)Horde units range from weak to elite units will be available only to the barbarian factions when they moving en masse as a horde.Their function is to bolster an existing barbarian army enough that it becomes a force to be reckoned with. However when you do choose to settle down in your new home province you'll lose all of your horde units, drastically decreasing your offensive power.
VI.)The Governors will now have an affinity for a particular religion, which - if its of the dominant religion in a city - can placate a population, or - if it's not - cause quite a lot of unrest in a city similar to the piety rankings in MTW.
VII.)Clergymen will be able to convert either your own cities or those of your opponents to to the needed religion, however most cities willgradually move towards Christianity as the game goes on to reflect the historical situation existing then.
VIII.)As a further sop to historical accuracy most of the wonders have been destroyed on the campaign map.
IX.)New barbarian retinues have been added, additionally Religious relics which are added in BI will function as retinues.
X.)The technology tree allows for both pagan and Christian structures to be built, and even allows for different religious policies in different parts of your empire, if one wishes.
Thats all for now, look for further upgrades on the next weekend.
Links:
http://www.heavengames.com/previews/rtwx/index.shtml
http://p223.ezboard.com/fshoguntotal...ID=19529.topic
http://www.heavengames.com/gallery/RTW_XPack@E3_2005
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