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Thread: Age of Warlords - Total War

  1. #61
    Crusading historian Member cegorach's Avatar
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    Default Re: Age of Warlords - Total War

    Quote Originally Posted by The Blind King of Bohemia
    Don't worry mate I'm still working on it, hope to have it finished by Easter.

    Good to hear !

    BTW I have just seen Boondock Saints (after almost 1 year of searching) - real crusaders, I must add.

  2. #62
    Member Member axel's Avatar
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    Default Re: Age of Warlords - Total War

    hi mate did nt now you done this mod also mate is this a campain mod also mate??? and do you got a link for this to download mate

  3. #63
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: Age of Warlords - Total War

    Nothing yet mate I'm still working on it hopefully it will be out soon.

  4. #64
    Member Member axel's Avatar
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    Default Re: Age of Warlords - Total War

    ok mate ill be waithing

  5. #65
    Ja mata, TosaInu Moderator edyzmedieval's Avatar
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    Default Re: Age of Warlords - Total War

    Any news BKB?
    Ja mata, TosaInu. You will forever be remembered.

    Proud

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    10 years+ at the Org

  6. #66
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: Age of Warlords - Total War

    I'm starting work on the mod again after loads of work. I'll try to post some pics over the next few days as i'm ready to fly back into modding again

  7. #67
    "'elp! I'm bein' repressed!" Senior Member Aenlic's Avatar
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    Default Re: Age of Warlords - Total War

    Run for the hills! Run awaaaaaay! Er... wrong paradigm...

    That's great news BKB! Looking forward to it!
    "Dee dee dee!" - Annoymous (the "differently challenged" and much funnier twin of Anonymous)

  8. #68
    Member Member axel's Avatar
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    Default Re: Age of Warlords - Total War

    hi mate got somme new screenies or cane i help with sommething i am not a expert with modding but maybe i cane do somme thing else

  9. #69
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: Age of Warlords - Total War

    Its still coming mate not long now I suppose I could post new screens if you want them.

  10. #70
    Member Member axel's Avatar
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    Default Re: Age of Warlords - Total War

    would be great mate

  11. #71
    Member Member Radier's Avatar
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    Default Re: Age of Warlords - Total War

    I want them too...
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  12. #72
    Oni Member Samurai Waki's Avatar
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    Default Re: Age of Warlords - Total War

    I still have Vanilla MTW/VI Installed just waiting for this mod to be released

  13. #73

    Default Re: Age of Warlords - Total War

    hm....yeah...looks interesting, if its still going !?

    greetz

    HahnHolio
    In the beginning there was nothing.
    so god said:'let there be light'.
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  14. #74
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: Age of Warlords - Total War

    Definitely - I've come up with an idea that is fairly unique to the mod at the minute and I'm implementing as we speak. I'm hoping Angevin Ascendancy at least will be out by mid next month.

  15. #75
    Member Member Radier's Avatar
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    Default Re: Age of Warlords - Total War

    Wow, that's cool. Eagerly awaits...
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  16. #76
    Member Member axel's Avatar
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    Default Re: Age of Warlords - Total War

    Hi mate thats real great ill looking forwart to this game

  17. #77
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: Age of Warlords - Total War

    Right here are those pics I promised.

    The first is an example of the new facshields - every faction now has proper facshields where appropriate. Here are Brittany's:



    And here's an example of the new Indian stuff. As you can see, I have made many new buildings and units for them so they will have an entirely different tech tree:







    Here's some of the normal new buildings - two are exclusive to the Irish factions while the English are the only faction to start off with Scutage:







    Also a new religion has been added for the County of Toulouse faction - I'm sure you can guess what it is:



    And finally the new feature I was talking about. Well it works around a 'Unique Faction Building' type thing - each faction (bar the Indians) gets a famous building/town/port/religious monument that was very important to them either for political/religious/economic reasons in a specific province. I don't want you to be able to construct these again when you lose them, so I've made them really expensive and they take ages to build, so it makes it very important that you hold onto them. They all bring in revenue, give bonuses for morale and increase the happiness, loyalty and religious following by loads in the area, so are well worth holding onto and probably crucial to your faction's fate. Here's some of the Celtic ones:











    I hope you all enjoyed this preview. As you can see the mod has progressed a lot. I'd say Angevin is about 75% done (needs heroes/famous kings, descriptions, balancing, few more things) and it should be done by August. All of the above is still a WIP though, so please ignore some of the spelling/grammatical errors as there's still much work needs doing before the final product (August release will be a BETA).
    Last edited by The Blind King of Bohemia; 07-24-2006 at 23:42.

  18. #78
    Member Member Radier's Avatar
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    Default Re: Age of Warlords - Total War

    Great preview! Both me and my little brother want this fine piece of meat.

    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  19. #79
    Crusading historian Member cegorach's Avatar
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    Default Re: Age of Warlords - Total War

    Impressive !

    You did use Orthodox religion slot for the Catharists - I assume ?

    The superstructures are also very interesting - one level unique building I think.

    Are there any special buildings prepared for colonisation only - by setting a certain resource as the required one and present in America only you could limit their availability.

    Anyway waiting for the release of the mod, maybe there is something I can assimilate to PMTW 2.0.

  20. #80
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: Age of Warlords - Total War

    Quote Originally Posted by cegorach1
    Impressive !

    You did use Orthodox religion slot for the Catharists - I assume ?

    The superstructures are also very interesting - one level unique building I think.

    Are there any special buildings prepared for colonisation only - by setting a certain resource as the required one and present in America only you could limit their availability.

    Anyway waiting for the release of the mod, maybe there is something I can assimilate to PMTW 2.0.
    Yeah it was Orthodoxy I used mate, I think I'll use Islam for Paganism for the Indians so it gives me more options.

    At the moment I'm kind of using all the resources for their normal purpose - its a good idea but to be honest I don't really want to encourage the factions to go over to America straight away. If it was a mod set in your period it would definitely be something worth considering.

  21. #81
    Crusading historian Member cegorach's Avatar
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    Default Re: Age of Warlords - Total War

    Quote Originally Posted by The Blind King of Bohemia
    Yeah it was Orthodoxy I used mate, I think I'll use Islam for Paganism for the Indians so it gives me more options.


    =========> Perhaps Totemism or Animalism would be a good name.

    At the moment I'm kind of using all the resources for their normal purpose - its a good idea but to be honest I don't really want to encourage the factions to go over to America straight away. If it was a mod set in your period it would definitely be something worth considering.

    I have used it in a different way for 'make your own country' structures.

  22. #82
    Member Member axel's Avatar
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    Default Re: Age of Warlords - Total War

    verry nice mate verry nice you need info about hero s and indiaans ?????
    i cane look if i cane find sommething if you like ??

  23. #83

    Default Re: Age of Warlords - Total War

    Excellent work!

    However, I notice that some of the Unique Faction Buildings have a cost of 100,000 vs 10,000 for others. Is this just a typo?

    Looking forward to this :)
    Last edited by Pericles; 07-27-2006 at 22:28.

  24. #84
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: Age of Warlords - Total War

    Few more pics. Progress is coming along very nicely now.


















  25. #85
    Member Member axel's Avatar
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    Default Re: Age of Warlords - Total War

    woow real nice mate real nice

  26. #86
    Member Member Radier's Avatar
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    Default Re: Age of Warlords - Total War

    Very nice. Love the unique buildings/places.
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  27. #87
    Crusading historian Member cegorach's Avatar
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    Default Re: Age of Warlords - Total War

    Great work BKB, this mod is more and more interesting !

    BTW I have 'stolen' the idea with one, unique, special building for Cetinje Monastery for Montenegro faction added in the patch The general use is similar, but it will also allow training troops for this faction, their very rare, special cavalry.


    I am curious do you use any undestructable structures for a different purpose than originally ?

  28. #88
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: Age of Warlords - Total War

    Can you have undestructable buildings do you know?

    Also, I'm thinking I might use that 'Salt' resource idea to limit certain buildings in America so factions can't pump out loads of units. Mind you I went over their the other day as Connaught and I got smashed, they can get cheap units with low support costs and they just churn men out, I was up against thousands!

  29. #89
    Crusading historian Member cegorach's Avatar
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    Default Re: Age of Warlords - Total War

    Quote Originally Posted by The Blind King of Bohemia
    Can you have undestructable buildings do you know?


    I don't really get it, what do you mean ? I am not English native speaker so I might have little problems from time to time...

    Also, I'm thinking I might use that 'Salt' resource idea to limit certain buildings in America so factions can't pump out loads of units. Mind you I went over their the other day as Connaught and I got smashed, they can get cheap units with low support costs and they just churn men out, I was up against thousands!
    True. Good idea, but in MTW there are severla resources to use - I have left only Gold in the end as valuable metal deposits in the end - the rest was used for settlers ( colonial structures like Dutch East India), corsairs, barbary coast pirates, balcan people, german province.
    Hmm Do you know if it is possible to activate LEAD as it can be done with FOREST resource ?

  30. #90
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: Age of Warlords - Total War

    I don't think so mate.

    Sorry just to clarify I meant is it possible to make buildings indestructable?

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