Well the Game still has Khazar royal cavalry men, which would be incorrect, however if so then we can take a liberty with the Khazars (though at this time the Volga Bulgars ruled the area [as in XL] if only to make a jewish faction
Well the Game still has Khazar royal cavalry men, which would be incorrect, however if so then we can take a liberty with the Khazars (though at this time the Volga Bulgars ruled the area [as in XL] if only to make a jewish faction
The Jews are there because they were spread around the world, it's really just for flavor since it's a religious game.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
In my current campaing as the Byz, you'd be inteested to know that the Khazars are doing rather well for themselves, give or take my limited reconnaissance capabilities. It's 1121 and I'm somwhat strapped for cash, since I'm now at war with FOUR other factions (Turk/Eggie/HungarySicily) and haven't had much opportunity to raise agents.
Now I could have attempted to bribe them at the start of the game but wasn't sure what to do about that situation where the stack is split into two portions, one garrisoned in a fort and the other in the field. In other words, do you only get half of them and immediately have to do battle?
I've seen those Royal Cavalrymen and they looked reasonably impressive, so I've not gone over my border to mess with them yet - not ready/not enough men/too busy on other fronts. Just glad they haven't come my way yet...
Worth noting that the RC's were in the garrison, so the bribe would have got the smaller half of the split force so, in spite of quality, I wouldn't have been able to acquire them without a certain amount of casualties (lots of HAs in the field army).
I got an inkling that something was up when I noticed that they'd been building stuff - most unusual for rebel stacks, in my experience. I sent a daugher up to Novgorod for a mosey and the port she arrived at (Baltic) was rebel-held, or worse - rebel built! Further inland, the Novs looked rather moribund, in terms of troop numbers.
Though I could barely afford them (really needed 1 or 2 VG units instead), I built the two ships required to link the capital to a Polish port (Moldavia?) and a Khazari port in Crimea. However, before the pair were even ready, the Polish province was taken - by the Khazars again - and its port destroyed. To make matters worse, a lousy rebellion on Rhodes (100 BI vs my 100 spears, which I autoresolved just to get it over with) now meant I was at war with *all* rebels. Since the Khazars share a border with me in Bulgaria and Georgia, I cannot disengage from this 'war' and the trade income I so desperately needed is now just a pipedream. Sicily will blockade me everywhere else, even assuming I could afford the number of ships required.
This is my first go at Expert level and already I'm finding it challenging. Nicve to see the rebels actually doing something for a change and this lot are looking to be more successful than some of the principal factions, at the moment.
Incidentally, when I've played as tyhe English, the Byz always seem to end up collapsing and confined to Rhodes. In this campaign, the French have just grabbed Wessex, so it looks like the boot is on the other foot this time. Why is it that some factions just totally crumble, so long as the AI is in charge?
EYG
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Originally Posted by Patron
That's awsome, I'm going to set everyone to jewish to see what happens, I predict lots of rebellions and the quick downfall of the Germans. How do you change it though?I'm looking through the MTW file and I cannot find anything so far.
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Oh nifty, I am sure I found it now :D I think I figured out how to add a faction tooIts a lot of work, but doable.
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For those that don't know, you go into the main MTW folder, go into campmap, go into startpos and then you see the text documents for the eras. About six tenths of the way down you find a listing of each faction and their religion.![]()
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I tried adding a new faction, by renaming the swiss, but it doesn't work. I must have missed something somewhere.
So I just modded EARLY and resaved as mod and activated the swiss and put them as heretics in wales.
I started out with longbowmen as the king unit and struggled for a while to kick the English out of Britain. Though later I managed to kill the entire french royal family in Flanders and am currently pillaging France and Germany.
I think I will change the mod again, except change the swiss king unit into gallow glasses and put the swiss in Ireland. Also make another crusadeunits file and allow the swiss to train gallowglasses anywhere, but unable to train knights and make a weird Irish with german names heretic mod.
What you need to do is add a FN_FREE21 Faction. The article by starkhorn in the lab should helpp
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