Before people take my page to be the defacto standard....If you look at other spritemap/text files you will see that they don't always follow the same pattern, and the text files aren't always in the same formatted lines. Hmmm...there must be something more to go along with this. Seems like it would have saved them a lot of work to standardize this stuff. But, then, maybe there is a method to the madness. Still working on it. Once we can figure out the standard we will see about making some sort of editor for them.
The text files for the weapons seem to store an offset (from the origin of the soldier model) and then perhaps rotation coordinates. This would allow the spears or swords, etc. to spin around while the soldier is carrying them. Still looking into this.
Tosa san...you keep referring to the xmods.html page, which does not exist. Am I missing something? I would really like to look at the BIFreader to see what's going on. Are we 100% sure that the BIFs are actually images?
The soldiers are most likely 3D cubes or 2 sided planes that are re-used for all soldiers on the playing field. So, the game is probably using a primitive command right in DirectX to create these models. Then they just pop the sprites onto them.
I mentioned that I would be putting a little site together soon. It will be found at http://netsamurai.home.attbi.com (nothing there right now, except a standard welcome page.)
Bookmarks