Thanks for the suggestions! The EB traits and ancillaries are still in development, and all suggestions and comments are taken into consideration.
I have always found the traits/ancillaries to be a fascinating part of the game and I think EB's system enhances both the historical immersion and the enjoyment of RTW.
Since Influence is a measure of not only how much a man can bend the populace to his will, but also his pull with the nobility and even the other members of the ruling family, it seems some men should be better at this than others, and therefore Influence will vary.
We are including many more triggers for suitors and adoptees, so they will be more than just drunken veterans. There will be as much variety among them as among the born family members.
Cheers!
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