And I would like a source that they did not carried clubs for self-defense.Originally Posted by mongoose
And I would like a source that they did not carried clubs for self-defense.Originally Posted by mongoose
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
I remeber when I was playing 2nd edition AD&D, and it had restictions for cleric to only use bludgeoning weapons, since as priest they should not split blood or something. I wonder is it based on some historical order or something (I doubts RPG guys invented something like this), but could explain club armed priests.
Last edited by player1; 07-15-2005 at 18:51.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
It actually makes more sense to have a Christian Priest retinue rather than another unit. What else do you have the Retinue system other than to cover circumstances such as this? In Rome we had the various Priestly retinues, so why change it? the only possible reason i could think of would be if you wanted to add a small retinue to a non family member lead army.
Or alternatively it could be a common sense way to stop priests being ridiculously overpowered.Originally Posted by player1
When you are using AD&D as a reference in your argument, it is seriously weak.
No, they did not use clubs. They stayed far away from the action...their job was to pray, not to fight. I am going to take Steppe Merc's advice...Originally Posted by player1
Any way, this is my last post on this subject. Anything further could result in warnings...
Originally Posted by Zizka
Well said![]()
Last edited by Mongoose; 07-15-2005 at 19:04.
We all know that priests of the Dark and Middle ages believed that it was unGodly to shed another human's blood. And yes, some interpreted it literally enough to indicate that if they used a club or mace they weren't 'technically" shedding another human's blood per-say. Just like all the opther fantasy units we've seen - they were never used in numbers, but what they are depicting was a reality on a much smaller and much less regulated occurance. But just like the Screaming Women and Head Hurlers - I won't build them and I turn my nose to their ahistoricalness.
robotica erotica
Good, so I was not wrong.Originally Posted by Colovion
There is a historic reason, why priest, if in need to be armed, would be armed more probably with club, then with dagger.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
The thing is they wouldnt be armed, they would just carry a huge cross or something.
Yes. And seeing how Total War's play style is where you statically build a unit of soldiers and send them against the enemy - you can understand how ridiculous it would be for a leader to gather a large number of priests together and send them en masse into the battlefield.Originally Posted by player1
It's the static way it's portrayed in Total War which makes it ridiculous.
robotica erotica
Well, they are just that way for consistance sake.
Since all other morale boosting units function as that (like druids).
It also gives some tactical possibilities, like keeping them at the rear of your central line, and freeing up general for flanking.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
My 2 cents on the priest unit.
Which is the stronger army ?
a. One combat unit + one priest unit.
b. Two combat units.
Which just about sums up why the AI has such a hard time putting up a
decent challenge.
A chain is only as strong as it's weakest link.
The Druid unit stands behind the battle line singing while i waste em with arrows me thinks they would do much better to join in the melee. and i modded them to unit size 60. and if more than one Druid unit per AI
army, only one Druid unit sings the rest fight.
So if more than one priest unit in AI army do they all sing ?
I believe that the younger mainstream players would enjoy the game more
if it were more of a challenge.
Which is exactly what the hardcore minority want too.
Last edited by IceTorque; 07-15-2005 at 21:36.
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