I'm happy to hear that an improved version of your GAFH mod will be part of EB!
Trying to help a bit by adding my 2cents....
What would you think of the following lines of development:
for a spy that is moving often and rarely has MPs left from 1 turn to the next:
develop a positive line of traits/ancillaries for "evasiveness" or something similar. Also have a possibility of a negative line of traits/ancillaries "fearful"... basically either he develops to be good at covering his tracks (with help from a network of ancillaries or just by his frequent travel and blending in)
OR he is so afraid of getting caught that he loses his nerve and moves on rather than completing a task...
For a spy that always stays in one place:
develop a positive line of traits/ancillaries "insider"/"adapted to local customs"/"blends in with foreign civilization x" that decreases his chances of being caught
OR a negative line of traits/ancillaries "sympathizerf"/"assimilated" etc.. where he would be MUCH easier to bribe due to identifying too much with the culture he is at
I really like GAFH...
I hope you can do even more with the aging of family members so that their life experiences and age are considerable factors when deciding who to place where. Changing the way family members "work" by having many more of them available, but having wider differences among them, and a life cycle for them, could add lots of new intrigue to the game for me.\
Thanks for the hard work!
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