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Thread: Agents traits and retinues

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  1. #13
    EB Traiter Member Malrubius's Avatar
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    Default Re: Agents traits and retinues

    Yes, there is a Paranoid trait for family members. Attempting to assassinate them, even if the assassin fails, causes the enemy generals to pick up all sorts of bad traits.

    That's from vanilla RTW.

    One good thing about the traits is that, so far (knock on wood), I have found no hard-coded limits on how many traits can be created, and EB has a few new ones. The possible things that can be done with traits seem to pretty much be limited by the availability of events or conditions to tie them to, and your own imagination.
    Last edited by Malrubius; 07-19-2005 at 11:06. Reason: link to Events and Conditions added

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

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