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Thread: Medmod Trouble

  1. #1
    Member Member Alexius II Loukas's Avatar
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    Default Medmod Trouble

    I've just downloaded Medmod, and everything else works, but the map still has the original province names. I've tried reuploading the maptex file, but all I see is a blank download window until it says it's successfully downloaded.

  2. #2
    "'elp! I'm bein' repressed!" Senior Member Aenlic's Avatar
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    Default Re: Medmod Trouble

    I can't get it to even start. While the game is loading with the new beta of MedMod installed, I get an error window:

    Column_building_faction_association
    Unknown faction specified: column 20, row 9
    FN_SCOTTISH

    Since Wes only posted this morning about having the beta for v4 up, maybe he hasn't finished uploading it yet?
    "Dee dee dee!" - Annoymous (the "differently challenged" and much funnier twin of Anonymous)

  3. #3
    Member Member Alexius II Loukas's Avatar
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    Default Re: Medmod Trouble

    I dunno. But I tried e-mailing him and haven't got an answer. Maybe his e-mail's on the fritz.

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    "'elp! I'm bein' repressed!" Senior Member Aenlic's Avatar
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    Default Re: Medmod Trouble

    Ah, I got it to work for me. My problem was I installed it over the directory in which I had MedMod IV v3 installed, rather than a fresh, clean install of M:TW VI with the patch. Apparently, MMIV v4 isn't compatible with MMIV v3. Heh, go figure.

    Alexius, I see what you mean. Wes changed the names back to the originals while testing to find the source of a CTD causing error. He hasn't changed them back yet, apparently while we're testing. The provinces are there, they just don't show unless you have a faction which uses them or have units near them. The outlines of the new provinces show up when you're near enough to see them; although they'll overlay the old province names in some cases. Also, the new names will show up if you right click on the provinces. I assume that Wes will be putting the new province names back in at some point prior to a final release.
    "Dee dee dee!" - Annoymous (the "differently challenged" and much funnier twin of Anonymous)

  5. #5
    Member Member Alexius II Loukas's Avatar
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    Default Re: Medmod Trouble

    There's the problem. I've tried that, but it seems all I have is the new borders over the old map. And when I right click, I get wierd things. I found Pereyaslavl in Fance, what used to be Volga Bulgaria was Malta, etc...

  6. #6
    "'elp! I'm bein' repressed!" Senior Member Aenlic's Avatar
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    Default Re: Medmod Trouble

    Well, that's odd. You're only playing in the Late era, correct? That's the only era that is affected for MMIV v4. The mod does very odd things to the Early and High era maps, with things like Syria over the top of Brittany, or the Sicilians owning part of Hungary.

    Try uninstalling everything, then do a completely fresh install, M:TW then M:TW Viking Invasion, then the 2.01 patch for VI, then the MMIV files again. Maybe something just got corrupted.
    "Dee dee dee!" - Annoymous (the "differently challenged" and much funnier twin of Anonymous)

  7. #7
    Creator of the Medmod for M:TW Member WesW's Avatar
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    Default Re: Medmod Trouble

    Aenlic, I know what would have caused that error. It's the fact that I didn't change the name of the units and buildlings texts from v3, so they are incompatible with the old v3 campaigns. You did the right thing by making a clean install, though for anyone else reading this who has the same problem, you can correct it by simply deleting the old medmod campaign files.
    They are located in the Medieval - Total War\campmap\startpos folder, and have the MM prefix in their names. Sorry about that.

    Alexius, I would recommend reviewing the installation instructions, especially if you are using a non-English verison of the game. I think you just installed the Texts first instead of the Graphics, however.
    Just re-install the Texts and that should fix the problem.

    As for the strategic map, I have just not gotten around yet to altering the provincial names. When I reverted back to the old names, that was just in the core text files, which should not affect what you see displayed in the game.
    Wes Whitaker's Total Modification site:

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