View Poll Results: Which Is Really The Best Medieval Multiplayer Game?

Voters
24. This poll is closed
  • I have played only MTW multiplayer.

    0 0%
  • I have played only VI multiplayer.

    2 8.33%
  • I have played both but think MTW is best.

    0 0%
  • I have played both but think VI is best.

    16 66.67%
  • I have played both and think they are both equal.

    0 0%
  • I don’t play Medieval multiplayer.

    6 25.00%
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Thread: MTW or VI - Which Is Really The Best Medieval Multiplayer Game?

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  1. #1

    Default Re: MTW or VI - Which Is Really The Best Medieval Multiplayer Game?

    You could play the tournament with all equal valor units and no other upgrades. As I recall, valor 1 gives a good morale level for VI, and 8500 florins is the amount of money to use for a 5000 florin equivalent game. This effectively limits the number of elite units you can purchase, and you see a wider variety of unit types being used. It's not as good as using a mod, but it's better than the game as it's normally played.

    _________Designed to match Original STW gameplay.


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  2. #2
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: MTW or VI - Which Is Really The Best Medieval Multiplayer Game?

    Taking direction from the above poll and contributed statements, I am now starting work on a Clan vs. Clan 4v4, Viking Invasion Revival Tournament.

    Had planed to take the Contest Rounds through the Four Eras, on selected Large Custom Maps. And had thought to have a progressive system of Florin, graduating from 5 to 10k, to 15, and 20, in each successive Era Round.

    That would be a 5k Viking, 10k Early, etc..

    Straight forward and easy to keep straight. Sound challenging to anyone?
    Last edited by Tomisama; 07-20-2005 at 03:48.
    HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE

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  3. #3
    Very Senior Member Gawain of Orkeny's Avatar
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    Default Re: MTW or VI - Which Is Really The Best Medieval Multiplayer Game?

    The winning technique in VI 4v4 high era has already been demonstrated by the Silent Assassins. Due to imbalance in VI, this technique converges to a single method. The replays are available. There is nothing more to be learned about VI 4v4 high era, and I suspect that the same technique works in the other eras as well.
    What ever gave you this idea? I the last CWC Silents and RTK tied. It was only through the tie breaking rules that they won. This hardly proves that theirs was the only winning technique. As I was a sort of honorary member of SA and helped them practice and recruit ,this method I think I have some credibility here. It was the same basic thing Surp had used in the Deathby clan. The Silents were good for the same reason every other strong clan was ,good players and practicing together.They practiced their tecnique constantly until it became automatic. When ever we did this we also were almost unbeatable. Its not easy though to find players with the time and dedication to achieve this.SA was a sort of super clan yet we still fought them almost to a standstill. It could easily have gone either way.
    Fighting for Truth , Justice and the American way

  4. #4

    Default Re: MTW or VI - Which Is Really The Best Medieval Multiplayer Game?

    This tourney wasn't CWC, just the Premier League, a 3v3 10k high steppes championship (in which VDM actually finished 3rd in the normal season but for strange reason were placed 4th:P). By then (summer 2004) many clans had had the chance of getting more tourney games together, while some others had almost left VI altogether.
    Defending teams had a big advantage in the tourney, I think if a statistic about this was made then it'd be clear that defenders won the majority of games when roughly equal teams played. In the end, as already said a couple of times, automatisation is the magic word, something not all clans can afford to do, I'm sure all know how hard is to get 4 players from vastly different places and convince not to play freely for their enjoyment, but force an authority upon them and make them play out repeatedly your game.
    Don't think that Yuuki mentioned that the SA were a superteam , but other clans had to play almost along the same lines if they wanted to win.

    As I was a sort of honorary member of SA and helped them practice and recruit
    Don't want to create any fuss, as much time has passed since then, but this weird dude that all had come to love and appreciate;) did tell me in March and April 2004 that SA had you and Ichi as members along with other old players, but I didn't actually give it much thought as there was an overly amount of clan intrigue for my stomach at the time and people say a lot of things - even that fellow, he certainly said more than his share heh. Now that you write about being a trainer did remind me this and does clear up some things:)
    [VDM]Alexandros
    -------------------------------------------
    DUX: a VI MP enhancement mod
    -Version 0.4 is out
    -Comments/Technical Problems are welcome here
    -New forum on upcoming DUX tourney and new site (under construction).

  5. #5

    Default Re: MTW or VI - Which Is Really The Best Medieval Multiplayer Game?

    Quote Originally Posted by Gawain of Orkeny
    What ever gave you this idea? I the last CWC Silents and RTK tied. It was only through the tie breaking rules that they won. This hardly proves that theirs was the only winning technique.
    RTK didn't come up with something that beat it. My clan fought them to a close match as well in CWC, but I could see what they were doing and there's no counter for it except the same technique with the same unit selection. It then comes down to who executes better. You haven't said anything that discounts my statement.

    How do you square with your RTK clanmates that you helped train a rival clan that then went on to beat your own clan in a tournament?
    Last edited by Puzz3D; 07-20-2005 at 12:44.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  6. #6

    Default Re: MTW or VI - Which Is Really The Best Medieval Multiplayer Game?

    are these the power armies that the wolves and tawain cavaliers used in their cwc final? the long rows of pavs, heavy swords/horsies and some longbows? then you create a hot spot and feed it?

  7. #7
    Very Senior Member Gawain of Orkeny's Avatar
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    Default Re: MTW or VI - Which Is Really The Best Medieval Multiplayer Game?

    How do you square with your RTK clanmates that you helped train a rival clan that then went on to beat your own clan in a tournament?
    I dint help them train for this tournamnet. I helped Surp get SA started . I didnt participate in any tourney traing but I did help with the intial formation and training. I also didnt plauy for either side when we played eachother.

    This tourney wasn't CWC, just the Premier League,
    Yup my mistake. Thats the tourney we tied them in. Are you from VDM? If so whats your name. I also helped form that clan you know as well as quite a few others.

    are these the power armies that the wolves and tawain cavaliers used in their cwc final? the long rows of pavs, heavy swords/horsies and some longbows? then you create a hot spot and feed it?
    No just the opposite. SA use rush armies and just overpower a certain area. Few if any range units are used by them.
    Fighting for Truth , Justice and the American way

  8. #8

    Default Re: MTW or VI - Which Is Really The Best Medieval Multiplayer Game?

    Quote Originally Posted by Gawain of Orkeny
    No just the opposite. SA use rush armies and just overpower a certain area. Few if any range units are used by them.
    Yes. They used a diamond geometry in 4v4. If you set up against them in a line of 4 armies, they will be able to bring a higher concentration of units to any point on your line whether you defend or attack because the average path length for the diamond to any point is shorter than it is for a line. When you combine that with the fact that they used the most cost effective melee units what are you to do except adopt the same technique? Cavalry was also very important in helping achieving an overwhelming concentration of force. The counter to this strategy would be spears that could decisively defeat calvalry, but MTW/VI doesn't have them. I used swiss halberdiers, and they almost worked to counter the strategy. They are less cost efficient than the swords, but maybe they would have worked if I could have played a little better. The method isn't as effective in 3v3 because you can't make a diamond geometry, but you still have to match them unit for unit.
    Last edited by Puzz3D; 07-20-2005 at 19:08.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

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