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Thread: Difficulty

  1. #1
    Member Member Hefaistion's Avatar
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    Default Difficulty

    Hi all international RTW playing dudes.

    I wonder what difficulty level YOU play on.
    is it hard/hard? easy/hard? whatever it is post it and tell me why you play at that difficulty. this is really an unintresting post but since it would be fun to know, post all you can.

    Thankyou.
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  2. #2
    The Sword of Rome Member Marcellus's Avatar
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    Default Re: Difficulty

    I haven't played RTW that much so I'm on medium/medium.
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  3. #3
    Member Member Hefaistion's Avatar
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    Default Re: Difficulty

    cool , i used to play on hard/hard but its kind of pathetic.. your units rout constantly so it isn't very fun especially if you meet an army with lets say mass armoured elephants..?
    Macedon wasn't build in one night

  4. #4
    Duking it out Member Grand Duke Vytautas's Avatar
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    Default Re: Difficulty

    I enjoy playing a fair game on medium/medium Darth Mod 5.3.2 , cause I hate when AI cheats like hell
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  5. #5
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Difficulty

    VH/M for me.

    While I would like to play VH/VH, VH battles don't work properly and are just disorted M in disguise.
    So with just VH/M, I know that I'm playing Very Hard/Medium

    Of course, before patch VH/VH...
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  6. #6
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Difficulty

    M/M even though I'm already a veteran of seven campaigns. It seems the most realistic to me. Otherwise the AI just has an advantage that it doesn't deserve to have given its quality of command.


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  7. #7
    Pious Augustus Member Krauser's Avatar
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    Default Re: Difficulty

    I play on M/M just because I think that's what they intended us to do. Medium is what the game was based around. The different difficulties just change a few values here and there. It's not like the computer has better AI on VH/VH. If that were the case, everyone would play on VH/VH.

  8. #8
    Patriot Member IliaDN's Avatar
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    Default Re: Difficulty

    Quote Originally Posted by player1
    VH/M for me.

    While I would like to play VH/VH, VH battles don't work properly and are just disorted M in disguise.
    So with just VH/M, I know that I'm playing Very Hard/Medium

  9. #9
    Humanist Senior Member Franconicus's Avatar
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    Default Re: Difficulty

    I agree!

  10. #10
    Member Member bippukt's Avatar
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    Default Re: Difficulty

    I like to play on H/M. I don't like to play Hard battles as my units rout too easily there and it's difficult to control huge armies.
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  11. #11
    Elephant Master Member Conqueror's Avatar
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    Default Re: Difficulty

    H/M for me. The comp won't cheat too much on the campaign map and the battles aren't screwed by morale penalties.

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  12. #12
    Festering ruler of Insectica Member Slug For A Butt's Avatar
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    Default Re: Difficulty

    M/M for me, it just seems to work best like that in my opinion. If I want more of a challenge I can play the Numidians (Can't seem to get the hang of them ).
    But at the moment it M/M on RTR, its added a new lease of life for the game.

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  13. #13
    Cynic Senior Member sapi's Avatar
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    Default Re: Difficulty

    VH/M all the way - the ai needs the advantage!
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  14. #14

    Thumbs up Re: Difficulty

    I usually play on VH/H. Thats unless I have decided to play as one of the smaller factions you have to unlock, then I've usually played M/M.

    Best campaign I think though is Selucids on VH/M, because you have non-stop war for almost the entire beginning of the game (well, until you finally conquer Egypt, Parthia and Armenia).

    Romans are usually to easy no matter who you play because your home lands are 100% safe, no need to maintain any garrisons. And even when you do majorly stuff things up (or get besieged by rebels), you always have the senates massive army to save your ass - makes things pretty easy....

  15. #15

    Default Re: Difficulty

    H/h

  16. #16

    Arrow Re: Difficulty

    Emperor/Emperor on RTR 5.41 . I somehow found it easier to fight battles on those setting . VH/VH actually.
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  17. #17

    Default Re: Difficulty

    hm im finding myself a bit fustrated at H/H, I like the campain smartness (i just got blindsided by 3 full thracian armies, while my triari over in Asia Minor got stuffed by 2 stack full Pontus, Im sweating it but my huge collection of money and good diplomants should make me fine.

    The battles are just well frustrating.....having triarii rout on u when behind the guys they are fighting are equitites comming in behind them.....bleh...


    i would play on H/M, A VH campain as brutti ended with 2 full stack Macedonians seiged tartenium and Croton, while a greek army landed near rome, bah!!!!!

  18. #18

    Default Re: Difficulty

    Hard Campaign, Medium Battle

    I don't mind the Very Hard campaign setting much except for one thing, the bloody rebels popping up every turn, everywhere. On Hard I still get the occasional rebel for my young generals to wet their teeth on, but it's not a constant nuisance.

    Medium Battle because the bonuses are bugged. As someone explained Very Hard doesn't give the computer an advantage, it just increases the attack values right now, which makes for quicker battles and less response time for the computer. Since it's almost always the AI responding to my tactics and not the other way around, the Medium setting actually gives it more of an advantage than the Hard or Very Hard.
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  19. #19

    Default Re: Difficulty

    VH/M. Used to play mostly VH/H but switched to medium battles simply because they last slightly longer and feel a bit more realistic (like I'd know what a ancient battle would feel like. ) Diplomacy on VH is a bit goofy (just accept that the AI hates you regardless of whats going on) it helps make the game a bit more difficult.
    Magnum

  20. #20

    Default Re: Difficulty

    Medium both. That provides enough of a challenge for me while still giving me successes. I hate losing all the time, especially when it´s against a machine.

  21. #21
    Keeper of Glyphs Member [DnC]'s Avatar
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    Default Re: Difficulty

    VH/VH
    I've modded the morale of all units to make routing on VH less likely, among a lot of other tweaks. Now it isn't unlikely for me to lose 20% at minimum with each open battlefield. Sieges can produce the same results as before I modded as long as I have the right force present to repel the attack.
    If I'm fighting a battle with a captain against the AI with the same force, my losses are usually a lot higher (sometimes even defeat) then with a family member and that wasn't the case with vanilla RTW. So I'm happy so far with my tweaks (although never entirely done) and the most important besides my own doing is; linedog's mod with the expanded provinces (version 2.3).

    With the right modding VH/VH can be more fun in my opinion.

    On a side note: At the moment in my Julii campaign it's about 130-140BC(?) and I'm just really starting to expand into german and gallic territories. That's due to constant warfare with the Dacians above all which slowed me down. Considering both the Brutii and Scipii needed my help (funding and with the Brutii even giving land and aiding in battle) it went all even more slowly. I have to admit I didn't take many risks by going on the offensive whilst keeping my towns barely defended. It was also annoying, yet fun that certain family members of mine were assassinated. I believe the culprits were the Dacians, therefore I had started my own assassination campaign which was quite successful. About 6-8 Dacian family members were murdered.

    Yesterday I lost one town due to something incredibly stupid on my part. After having taken out nearly a 1000 of their 1500 I "let" (read:overlooked) the AI to get to my town's center, which broke through with a battering ram at a different gate from where the main fighting was going on. I quickly decided to send two Roman Cavalry units, one of which was my general, who arrived when there were still two minutes to go. However I decided to wait for an auxilia unit heading towards the plaza from the other side. I saw that the auxilia unit wasn't arriving on time and apparently waited for to long to charge thinking I could still make it with 15 seconds to go. Suffice to say I got there to late and lost, 1 second to late that is! By the way this major war I'm having now is against the Britons and it is to them whom I've lost the town.

    When I've defeated the Britons I've still got the Seleucids whom nearly have 50 provinces, Carthage and Macedon (whom currently "protects" me) to wage war on. Those three are the major powers in the world. I have pity on the Scythians because the Seleucids are throwing about 15-20 full stacks at them and they don't even have a full stack in that region

    Never had a campaign interest me for so long. Usually I had to restart because I made changes which corrupted my savegames (mercenaries pools all screwed), but this time I'll finish my campaign and store the new descr_strat elsewhere for the time being.

    Sorry about the large off-topic part in my post, I just had to type it

  22. #22
    Member Member CMcMahon's Avatar
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    Default Re: Difficulty

    H/M, because I don't want all of my nice, happy, Greek settlements to get bribed by a bunch of idiot barbarians in loincloths and plaid pants.

  23. #23
    Senior Member Senior Member econ21's Avatar
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    Default Re: Difficulty

    What exactly does campaign difficulty do? I disliked raising it because it seemed to skew naval combat - is that right? I guess it gives more resources to the AI and a post here says it raises the probability of rebels spawning.

    Anyway, I play M/M (RTR) as I like battles where the match-ups feel right historically although I might try raising the campaign difficulty.

  24. #24
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Difficulty

    As far as I know campaign difficulty gives "better econemy" to AI by cheating. That probably means more money, 0 build times and some other things (like some troops pop-ing out of blue at weak points).

    It is also responable for autoresolve difficulty (including naval battles).

    I always play with VH, since that's the only way campaign could stay challening enough.

    When playing Medium, it's just too easy to roll over a weakned AI faction.

    It's not too difficult at VH either, but that's because of easy battles. I guess if old cheat/bonus of giving just AI better attack is added back, that we could see more challenging campaigns.
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  25. #25
    Keeper of Glyphs Member [DnC]'s Avatar
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    Default Re: Difficulty

    Quote Originally Posted by Simon Appleton
    What exactly does campaign difficulty do? I disliked raising it because it seemed to skew naval combat - is that right? I guess it gives more resources to the AI and a post here says it raises the probability of rebels spawning.

    Anyway, I play M/M (RTR) as I like battles where the match-ups feel right historically although I might try raising the campaign difficulty.
    Naval combat pre 1.2 was indeed screwed on higher difficulties where a simple plain AI controlled boat could defeat your three biremes for example. However this was corrected in 1.2 and is a lot fairer towards the human player.

  26. #26

    Default Re: Difficulty

    i play vh/vh. with the ai the comp uses it needs some advantage over me.

  27. #27
    Member Member Azi Tohak's Avatar
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    Default Re: Difficulty

    Don't worry. The AI is still dismal on any difficulty. At least there is not quite so rampant cheating.

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  28. #28

    Default Re: Difficulty

    Quote Originally Posted by [DnC]
    VH/VH
    I've modded the morale of all units to make routing on VH less likely, among a lot of other tweaks. Now it isn't unlikely for me to lose 20% at minimum with each open battlefield. Sieges can produce the same results as before I modded as long as I have the right force present to repel the attack.
    If I'm fighting a battle with a captain against the AI with the same force, my losses are usually a lot higher (sometimes even defeat) then with a family member and that wasn't the case with vanilla RTW. So I'm happy so far with my tweaks (although never entirely done) and the most important besides my own doing is; linedog's mod with the expanded provinces (version 2.3).

    With the right modding VH/VH can be more fun in my opinion.
    I'm seeing a similar result on medium difficulty using Mordred's mod which slows down movement slightly, slows down fighting by raising morale and defend values slightly and makes spears work better vs cav by lowering lethality on non-spear units. The AI seems to be better adapted to this mod than it is to vanilla RTW because a number of things it tries to do work better. However, the AI does need work which it is apparently getting in the add-on. Some of the recent statements by CA about changes being made in the add-on suggest that the battle gameplay is being shifted closer to what these mods provide, although, I'm not sure about slower fighting time being one of those changes. I deal with the poor siege AI by sallying right away thereby turning it into a field battle.

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  29. #29
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Difficulty

    the AI sucks at any level.....i used to play on vh/vh, now i dont play at all.

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  30. #30
    Keeper of Glyphs Member [DnC]'s Avatar
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    Default Re: Difficulty

    Quote Originally Posted by Puzz3D
    I'm seeing a similar result on medium difficulty using Mordred's mod which slows down movement slightly, slows down fighting by raising morale and defend values slightly and makes spears work better vs cav by lowering lethality on non-spear units. The AI seems to be better adapted to this mod than it is to vanilla RTW because a number of things it tries to do work better. However, the AI does need work which it is apparently getting in the add-on. Some of the recent statements by CA about changes being made in the add-on suggest that the battle gameplay is being shifted closer to what these mods provide, although, I'm not sure about slower fighting time being one of those changes. I deal with the poor siege AI by sallying right away thereby turning it into a field battle.
    Hmm raising defense is indeed another good way of increasing the duration of a battle. I had thought about doing something similar, namely cutting the attack values in half. Same thing though

    Anyways I've also cut the attack values of all general units by half because I doubled their health. I did that to make them survive longer, but not have them become overpowered. Ofcourse it has it flaws. For example it can break weaker phalanx capable units their formation over time when charging head on, because it usually takes longer for them to die. But I accept that flaw, it's better then AI generals dieing really fast. Darthmod's AI formations file (at least I thought I was using his) helps aswell due to AI generals being further away from the rest of their army.

    Anyways I've done all those other tweaks aswell and it does improve gameplay thankfully. Not entirely how I would have wanted it, but satisfied enough.

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