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Thread: Discussion - Reinvigorating MTW/VI

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  1. #1
    Very Senior Member Gawain of Orkeny's Avatar
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    Default Re: Discussion - Reinvigorating MTW/VI

    1. The reason strategy has stagnanted is that people play the same maps over and over again, maps that are not very challenging to work with. When ever I play online (which I plan on doing when I get back from NYC,
    That has nothing to do with strategy. Strategy is just as important on steppes as on any other map.

    The reason team games are so boring, is that team games today are for instance in a 3 vs 3 match, 6 seperate armies fighting, not 2 armies fighting each other.
    Then I suggest your not playing as a team. I Know the good clans of old here certainly always fought as one army as thats the secret of victory.

    I think that the best way to rememdy this situation is A. to limit the amount of units in each army, this allows you to fight with better valour units,
    Thats a function of the florin level not how many units you take.

    as well as allows you to be a wing/center of an army rather than a seperate army.
    Again this is your and your allies fault. Most clans again learn to play as a single army in fact in RTK we developed what we called combined armies and you would have units all over the field.

    . I often hear people say ohh, you attacked before your partner joined up with you, which according to them is a basic of team games. It seems to me, they want to create 1 large army out of 3 forces (in a 3vs3), not 3 armies.
    Thats the whole idea.

    The smaller amount of units will reflect that. When you have 16 units to Micromanage, sometimes you can loose track of what is going on with your allies.
    In other words you cant handle big armies and battles

    My ideal small unit armies would be from 6-10 units rather than 16.
    I used to host games with 6 or 7 units max. Sometimes I would also make each player take all cav, inf, range or cav alowing their gen to be whatever they like forcing them to make a combined army. It is quite a bit of fun and requires more teamwork . The only thing limiting any of this is our imaginations .

    1. VI units need to be edited, Swordsmen power down, Pikemen power up, make stronger when in hold position, as well as spearmen.
    I have also addressed this with the current tourney rules of V1 max on swords and cav.

    The reason MTW/VI isnt as popular is as has been said its getting old and most of all most vets went to RTW when it came out.

    You want to revatilize it ? Then everyone should DL La Reconquista mod and try that for a while. Its a whole new game.

    Or better yet form clans again and learn how to play it right.
    Fighting for Truth , Justice and the American way

  2. #2
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Discussion - Reinvigorating MTW/VI

    A MTW/VI Triple Crown, Clan versus Clan Tournament is soon to start.

    Clans already confirmed for this 4v4 event:

    Aggony
    Tiger
    Takiyama
    Clan LONG
    Celtiberos
    Hunter
    Pendragon
    Mokum Knights
    RTK
    Sacred Company
    Armata della Fenice

    The They will be playing by the Valour Rules:

    Valour One as the overall Maximum, with Valour Two Max for units with an Anti-Cavalry Bonus, and No Artillery.

    Early, High, and Late Eras limited to 7, 8, and 9000 Florins respectively.

    All played on the Realm custom maps with any terrain possibly prescribed for any given Match.


    At the CWC we have had a full set of Medieval Clan Wars Seasonal Championships, a special Knights OF Summer Competition, and a Grand Championship, all under a “no rules” convention. We now move on to the next and more difficult level, with rules that produce a more Challenging Contest. For us MTW/VI has entered a New Era.

    The aim of all this to put the Challenge back, and bring the players back to a game they have played for years by reinventing it This is at least one way to Reinvigorate the MTW/VI community. And it seems to be working.

    We hope that you too will play the Valour Rules, to help us in this effort.

    For more information on these rules, and tools to help you create the new armys they require, please visit the Clan Wars message board, “The Knights Of Valour Base Rule” thread.

    http://p219.ezboard.com/fclanwars354...opicID=4.topic


    Last edited by Tomisama; 08-24-2005 at 01:30.
    HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE

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  3. #3
    Chief Sniffer Senior Member ichi's Avatar
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    Default Re: Discussion - Reinvigorating MTW/VI

    I agree with everything Gawain wrote.

    I disagree with a lot of the assumptions made in the original post.

    ichi
    Stay Calm, Be Alert, Think Clearly, Act Decisively

    CoH

  4. #4

    Default Re: Discussion - Reinvigorating MTW/VI

    Tomi, I believe Mokum Knights disbanded some time in the last few days. Wrong thread (probably), but there you go.

  5. #5
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Discussion - Reinvigorating MTW/VI

    If I lost faith every time a Clan disbanded, Clan Wars would have been finished years ago. And disbanding is most often simply just redistribution in the community anyway. The accord is all that is lost, not the people.

    In my opinion the solid fact is that Medieval Total War Viking Invasion is still the best war gamers game on the planet. And I don’t see that changing any time in the near future. On that alone I think we can stand.
    HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE

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  6. #6

    Default Re: Discussion - Reinvigorating MTW/VI

    Medieval Total War Viking Invasion is still the best war gamers game on the planet.
    No Shogun is!!!!!!!!!!!!!!!!!!!!! ]

    Vikings comes in 2nd.

    To the original poster, m8, join a clan and become part of the battle, instead of being apart.

  7. #7
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Discussion - Reinvigorating MTW/VI

    Apologies to Grey Fox.

    In rereading, I may have misinterpreted “but there you go”.

    If that is the case, I shall be Thanking You for passing on that information

    MK will be removed from the competitors list until I can check this out.


    Great News! The Silent Assassins, Bears, and Chaos, have joined the Contest

    Three slots left (two if MK is indeed comming).

    http://p219.ezboard.com/bclanwars3540
    Last edited by Tomisama; 08-25-2005 at 03:42.
    HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE

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