The whole problem with Map vs. AI in RTW is the fact that as mentioned before the AI can't handle it. Also, the style of map in RTW would be better suited for being played in Real Time rather than in Turns. This would make marching distances more realistic, and would keep the Player on his/her toes at all times. I think if a system like HoI2 were implemented in the game, it would more enjoyable in the long run. Of course I do very much enjoy the schematics and look of the RTW map more than the MTW/STW map. The reason why I picked the MTW/STW style map is because it is more suited for the engine, with turns its more like a board game rather than something realistic. of course, adjusting the speed a unit travels and how much time a year would take would be hard to adjust in proper.