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Thread: Civil War!?! :furious3:
Superztygg 22:07 07-20-2005
What do I do to prevent civil war... everytime when I get to powerfull there is a civil war within my realm... and always my largest army/armies have desided to join the rebels.

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Marcellus 22:24 07-20-2005
Welcome to the Org, Superztygg!

I don't think I've ever had any civil wars, but the best thing is to only use generals with high loyalty. Giving people titles boosts loyalty. Don't put unloyal generals in charge of large armies and don't make them governors.

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antisocialmunky 22:44 07-20-2005
Get rid of your craptastic pedophile kings and don't get loyalty below 100%.

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Joshwa 23:42 07-20-2005
Don't let your king get stranded away from your main empire either (i.e. over water with no port/ship link, or in an isolated province. I think it also helps if you kinda keep your king in the 'middle' of your empire, not out in some backwater, but don't quote me on that. Also, keeping spies in your provinces is meant to help.

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PittBull260 01:25 07-21-2005
clik on "set automatic taxes" it keeps all your provinces above 120%, and that means no civil war, also keep ur king in the center of ur empire

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Roark 01:40 07-21-2005
Originally Posted by antisocialmunky:
Get rid of your craptastic pedophile kings
LOL

What about strange & obese chinless wonders?

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antisocialmunky 02:22 07-21-2005
Pedophiles, lardmunkies, and the emotionally disturbed should be used as throw away knights when they are princes.



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Superztygg 09:47 07-21-2005
Thanx alot... I've always considered autotaxing a bit of at cheat but I think I have to reconsider. When my kingdom is about half the (medieval)world it takes around an hour to make a move just adjusting the taxes to keep loyalty above 100. I just havn't put much time into evaluateing my kings, princes and generals personalities.

From now and on... autotaxing and deep psycoligical examination of any person with military ambition within my realm. Thanx again.

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Budwise 11:51 07-21-2005
Well, this always works for me. You might loose some income due to bad vices later but who gives a crap about 10% anyways.

1. DON'T USE YOUR KING, let him stay in the capital on THE MAIN LAND.
2. Auto Tax
3. Keep Large Armys EVERYWHERE toward the end of the game and lots of spies in your homelands help too to end the mass rebelion bug toward the endgame.
4. Don't fight unless you can win, that includes defence.
5. Excoms are a bitch. Avoid them.
6. Check loyalty on every major general with an army and inquis/murder the bad ones.

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DensterNY 19:27 07-21-2005
Wow... Thanks guys on the heads up about civil war. I've been so busy making war to expand my empire that I forgot about scrutinizing the men I have leading my armies... I've just assumed that they are my men and they'll fight when I tell them too.

Well, I better review my generals and fire up the Inquisitors...

That's usually the way most empires end not from the enemies without but from the enemies within.

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EatYerGreens 08:54 07-22-2005
Hmmm. Inquisitors can start burning the local populace if they don't zap their target on the first attempt, or worse - they may find him innocent (disloyal, yet still has high piety rating, so it's not the inquisitor's 'area', so to speak).

You can try using an assassin but high-star generals get good survival probability and you're more than likely to lose your top assassin, which would be a lot of effort down the drain, plus I hear the general gets 'security network' V&Vs and becomes ever harder to bump off the more times you fail. A potential side effect of merely attempting this a few times may be that loyalty of all other generals is boosted, since they suss out what's in store for them if they don't play their cards right...

Best option of all seems to be to drop a spy on him.
I don't think I've had cause to do this in anger myself but I have tested it to see what happened, since it was described in the game manual.

As you may know, if it's an enemy general, the spy will attempt to reveal a compromising secret about him, which his own faction leader may take a dislike to and bump him off for you.

For all we know, it could be that bad V&Vs we find in our own generals have actually been turned from 'Secret XYZ' to full-blown XYZ as the result of action by an enemy agent, who passed through our lands without being intercepted.

Anyway, if you drop a spy on one of your own generals, the result is different. It asks you 'Do you want to try this general for treason?' That's as far as my experience with this feature goes, so I'd love to hear tales of what happens when this succeeds. Does the spy get killed if it fails? Also, does the loyalty of other generals respond to a successful trial?

If he doesn't die, it sounds like an ideal way of training a spy to get his first two or three valour stars, after which he'll be fairly safe in enemy territory, even in border-fort territories. Two birds with one stone!

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DensterNY 16:23 07-22-2005
Originally Posted by EatYerGreens:
A potential side effect of merely attempting this a few times may be that loyalty of all other generals is boosted, since they suss out what's in store for them if they don't play their cards right...
Is this a definite thing, EYG? If it would improve the loyalty overall of my other generals I wouldn't mind losing a few assassins over it.

Actually, the threat and fear of a civil war has made me paranoid purging anyone without substantial loyalty to my throne. One very good general with low loyalty I sent off to join the army of an excellent general getting ready to invade a region. The disloyal general I had in the forefront of my line and made sure he was smackdab in the middle of action and ordered him to attack the enemies strongest unit. His unit was decimated and he routed saving him but during the subsequent siege I made sure he didn't survive.

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EatYerGreens 17:22 07-22-2005
Originally Posted by DensterNY:
Is this a definite thing, EYG? If it would improve the loyalty overall of my other generals I wouldn't mind losing a few assassins over it.
I'm not a great one for categorical statements and usually cloak much of what I say in riders, if's, but's and's and general fudge, to minimise on comebacks if I do happen to dish out ****ed-up advice...

So I won't go as far as to say it's a definite thing but, at the same time, it's not a wish-list item either.

I forget if it's something lurking in the game manual. If not, then I've picked it up from reading the forum. Try using the search facility to pick out assassin threads from the past 12 months or so.

If it can do complex searches, try 'assassin + loyalty' and see if it helps whittle out all the amusing tales about maltreatment of interfering popes...

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Ludens 11:23 07-25-2005
Originally Posted by EatYerGreens:
Hmmm. Inquisitors can start burning the local populace if they don't zap their target on the first attempt, or worse - they may find him innocent (disloyal, yet still has high piety rating, so it's not the inquisitor's 'area', so to speak).
If you keep ordering inquisitions, the target will end up being a heretic or an atheist, thus getting a severe penalty for their piety. Seems a bit stupid really: you know the Inquisition is out to get you, so this is not the moment to openly start doubting the church, but I guess these inquisition trials mainly prove how corrupt the church had become. By the way, you can prevent Inquisitors from burning the populace by giving them an assignment or moving them to another province, or simply picking them up and putting them down again. The presence of bishops and cardinals also slows them down.

Originally Posted by EatYerGreens:
You can try using an assassin but high-star generals get good survival probability and you're more than likely to lose your top assassin, which would be a lot of effort down the drain, plus I hear the general gets 'security network' V&Vs and becomes ever harder to bump off the more times you fail. A potential side effect of merely attempting this a few times may be that loyalty of all other generals is boosted, since they suss out what's in store for them if they don't play their cards right...
'Security network' is I believe related to spies attempting to reveal secrets, with or without success. (I had a list of V&V's, but it went missing when I got a new computer. Anyone know where I can find it again?) I am pretty sure that assassination attempts on other generals, whether successful or not, do not improve the loyalty of other generals.

Using a spy against a general is great in early stages of the game, but if it goes wrong the general will be even less inclined to support your regime, and he gains a 'security' vice. As a result of the trumped-up charge, other generals will also lose loyalty. On the plus side, I understand that there is a loyalty bonus for the other generals if the suspect general is convicted, but I have never seen it.

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yesdachi 20:13 07-25-2005
I would say to eliminate CW you should continue playing the way you are but pay more attention to your generals V&V’s and build happiness buildings. Watchtowers, Border Forts, Churches, Town Militias, etc. all increase happiness and they could give your King a builder virtue which adds happiness. Building the farm upgrades could get your king the steward virtue that also increases happiness. When the people are happy no CW.

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dgfred 16:46 07-22-2005
Originally Posted by DensterNY:
Wow... Thanks guys on the heads up about civil war. I've been so busy making war to expand my empire that I forgot about scrutinizing the men I have leading my armies... I've just assumed that they are my men and they'll fight when I tell them too.

Well, I better review my generals and fire up the Inquisitors...

That's usually the way most empires end not from the enemies without but from the enemies within.

Same here, I need to look over my generals too .

Thanks to all for the excellent tips .

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