lol - I've tried that Krae...
and something else I am trying to fiddle around with at the moment too is different troop sizes (based around 120 unit size and alterd stats to regain balance)
Also I much prefer it when the Ashigru are the SLOWEST unit on the battlefield...(command and control for green units) also drop right down their wheeling capabilities - this makes them completely unwieldy, absoloutly huge and damn cool to watch die
muskets are now almost useless in accuracy but make up for it with doubled numbers...all peasents are now damn skaky and the elite samurai units (30 men and below) will fight almost to the death...the nice thing about these stats is that it creats a balanced army that is very ashigru heavy (so it isn't simply overwhealmed) but that contains small elite units that really determine the fights outcome while the muskets slaughter the peasent levies in the back-ground...
YA - 120
ARQ - 110
MUS - 100
YS - 70
SA - 60
CA - 50
YC - 40
WM - 30
ND - 30
HC - 30
Ken - 15 (Elite ND)
BN - 10 (Deadly vs Samurai, useless against Ashi)
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