Quite a large team; probably more than most game studios get anyhow. How's the workload split? As in, what percentage of the group works on models, how many on coding, and how many on the historical research?
Quite a large team; probably more than most game studios get anyhow. How's the workload split? As in, what percentage of the group works on models, how many on coding, and how many on the historical research?
"The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr
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