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Thread: Barbarian Invasion - updated FAQ

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  1. #1
    graduated non-expert Member jerby's Avatar
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    Default Re: Barbarian Invasion - updated FAQ

    the game is mod unfriendly.
    without fan-input all EB coudl do was unit-tweaking and micro-scripting teh campaign.

    all editors (.Cas for skins) are released by fans, not CA. btw, CA already stated the game would be more moddable than rtw. it claimed to be 'most moddable ever' or something like that. but i'm not getting my hopes up thAt much

  2. #2
    Could be your God Member Abokasee's Avatar
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    Default Re: Barbarian Invasion - updated FAQ

    Guys...dont Forget The Faction Wicth Emerge Over Time Out Of Over Factions..... ~d
    Now with transparent layers!

    Lost on the Internet? Go back to start.

  3. #3

    Default Re: Barbarian Invasion - updated FAQ

    I think you guys misunderstood what CA said.
    I think they ment very few people would want a "TOTALLY historically accurate" game.
    Do we really need painstakingly accurately depicted Vexillationes Equites Sagitarii Seniores?
    DO WE REALLY NEED THAT?
    Don't get me wrong, I am into historical accuracy.
    I love history of that period.
    But seriously, do we really need that level of accuracy?
    Who the hell is going to notice it anyway except for those "fdozen people"?

  4. #4

    Default Re: Barbarian Invasion - updated FAQ

    The guy is exaggerating in order to belittle those of us who are frustrated with the nonsense present in the RTW series. Besides, that's just a name; it means nothing on its own.

    I wouldn't say I'm angrry over this, but I do think it's kind of typical.

  5. #5

    Default Re: Barbarian Invasion - updated FAQ

    Quote Originally Posted by KSEG
    Who the hell is going to notice it anyway except for those "fdozen people"?
    Well, these people for a start:


    That's the locations of relatively current EB membership. A few new ones aren't on there yet and a few older ones probably should be dropped off, but as you see there are far more than a dozen who are contributing to such a mod right now.

  6. #6

    Default Re: Barbarian Invasion - updated FAQ

    Quote Originally Posted by Teleklos Archelaou
    Well, these people for a start:


    That's the locations of relatively current EB membership. A few new ones aren't on there yet and a few older ones probably should be dropped off, but as you see there are far more than a dozen who are contributing to such a mod right now.
    Do you really care if the length of the gladius is 1 inch shorter then real?
    Or if there is 1 more iron plate in the lorica segmentata then real?
    I'm talking about that level of realism.

  7. #7
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Barbarian Invasion - updated FAQ

    Lorica segmenta wasn't still used much in the time periods for either game, I think...
    Besides, that isn't the level of CA's wrongness. It's like comparing a mouse and an elephant.
    Last edited by Steppe Merc; 07-29-2005 at 18:32.

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  8. #8

    Default Re: Barbarian Invasion - updated FAQ

    Quote Originally Posted by Steppe Merc
    Lorica segmenta wasn't still used much in the time periods for either game, I think...
    Besides, that isn't the level of CA's wrongness. It's like comparing a mouse and an elephant.
    I know that, but I think what I said was what CA meant.

  9. #9
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Barbarian Invasion - updated FAQ

    Quite a large team; probably more than most game studios get anyhow. How's the workload split? As in, what percentage of the group works on models, how many on coding, and how many on the historical research?
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  10. #10

    Default Re: Barbarian Invasion - updated FAQ

    Quote Originally Posted by Geoffrey S
    Quite a large team; probably more than most game studios get anyhow. How's the workload split? As in, what percentage of the group works on models, how many on coding, and how many on the historical research?
    Well, it varies greatly. It's all voluntary of course also, so we take what we can get. You can't count on an 8 hour workday every day from any single person, but some turn more than that in each day anyhow. Others drop in with text or skins or other things to help from time to time. No real way of quantifying things, but I love maps, so I've tried to keep track of where folks are at.

  11. #11

    Default Re: Barbarian Invasion - updated FAQ

    Wow, who's the team-member in northern Iraq? Is he a serviceman or an Iraqi? Of all the places in the world I wudn't've expected that.

  12. #12
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Barbarian Invasion - updated FAQ

    Actually Teleklos's maps are used to keep track of EB members, so the dreaded EB deathsquad* can keep the lazy ones motivated.

    *zooming in and around the globe using double arsemode

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