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Thread: How to Nationalize mercs?

  1. #1

    Default How to Nationalize mercs?

    I read a post that mentioned that you can "nationalize" your mercs in order to save money. I understand that it has to be something you can build anyways--How do I do this?

  2. #2
    Member Member Geezer57's Avatar
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    Default Re: How to Nationalize mercs?

    My father's sole piece of political advice: "Son, politicians are like underwear - to keep them clean, you've got to change them often."

  3. #3

    Default Re: How to Nationalize mercs?

    You can put them in a crusade so they don't cost you money. Cheap trick, but hey the AI cheats anyways.

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    The hair proves it... Senior Member EatYerGreens's Avatar
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    Default Re: How to Nationalize mercs?

    deleet,

    I think it was me who raised this and the thead is still ongoing

    link to merging merc with non-mercs


    Geezer, I checked that other thread but the general concensus was that it couldn't be done - the opposite to the finding I made.

    I can't be bothered to register just for the sake of one reply so if you, or anyone else, is a member there and can paste

    https://forums.totalwar.org/vb/showthread.php?t=50840

    into that thread, on my behalf, I'd be very grateful.

    EYG

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    The hair proves it... Senior Member EatYerGreens's Avatar
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    Default Re: How to Nationalize mercs?

    Quote Originally Posted by deleet frans
    I read a post that mentioned that you can "nationalize" your mercs in order to save money. I understand that it has to be something you can build anyways--How do I do this?
    1) If it's a unit type that you can't train for yourself, you can't nationalise at all. At least not using the trick described here.
    2) It works by getting two units of an identical type but both need to have suffered depletion in a battle.
    3) Make sure that the total number of men in the merc and home-made unit will add up to MORE than the default unit size, otherwise they will merge to form an all-merc unit, increasing your maintainance costs!
    4) Drop one on the other to make a two-unit stack.
    5) Click on the stack to make the units appear in the menu-bar.
    6) Click and hold on one of the icons in the menu bar, drag and drop it on the other one. If you get it the wrong way around, just do it again until the merc unit is the smaller of the two.
    7) Disband the leftovers or repeat the process with another depleted home-grown unit but paying attention to item 3) even more on successive rounds.


    You might find that the valour of the shrunken merc unit increases when you do this. I'm guessing that this is because the game optimises transfers in such a way that, after a merge, the cadre retains its highest valour individuals, especially its general and the unit average valour (what you see on the icon) goes up when the lower-valour ones have been removed to the other unit.

    Having reduced the maintainance costs significantly, you might wish to retain the high-valour cadre, rather than disband it, since these can sometimes be as effective as a full strength unit with zero valour. This is particularly so with leftover bits of cavalry, I find.

    The merc status will probably suffice to stop them auto-merging when you plop them back into a big stack, forgetting that it contains a matching depleted unit, small enough for it to fit into.

    EYG

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    Member Member Geezer57's Avatar
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    Default Re: How to Nationalize mercs?

    O.K. EatYerGreens, I've post a link to this thread over there.
    My father's sole piece of political advice: "Son, politicians are like underwear - to keep them clean, you've got to change them often."

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    The hair proves it... Senior Member EatYerGreens's Avatar
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    Default Re: How to Nationalize mercs?

    Many thanks, Geezer57.

    I should add that I got this to work shortly before I installed the VI expansion, so it's really unpatched v1.0 behaviour I was describing.

    I can't comment on v1.1 since I've skipped that completely by going straight to VI.

    I've yet to get a VI campaign to the stage where I can test this again with catapults in particular but I will test it on other unit types as soon as the opportunity arises. I'll post here, if it doesn't work in v2.01.

    EYG

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