Having browsed here for a while before joining, I have noted a lot of the guides/discussion/tactics center on the use of cavalry. I wonder, if this is a bit much.
Cavalry in classical times was often (as it is today in armored format) the arm of decision. Alexander of Macedon, Hannibal Barca, and others gained much of their success through the correct use of cavalry. Scythia and Parthia, historically, fielded armies that were mounted in their entirety. This is often reflected in the strategies and tactics of these forces (even by the AI), so all well and good.
Discussion here, however, seems to center on the use of cavalry to break the opponent almost exclusively -- with a number of posters asserting their use of ALL cav armies in anything but siege assaults regardless of faction. This is, at the least, a-historical. Historically, mounted troops did not make the foot soldier irrelevant on open terrain until the development of the stirrup -- and even then infantry was (and is) more useful in difficult terrain. Commentary here, however, seems to suggest that having more infantry than a screening force for your missile troops is just adding casualties since enemy cav will chop them up almost as though they aren't there. There're even those who favor puppies over infantry to beat cav!
Is the game's design distorting their effect? Are all-cav armies a functional necessity in order to be effective? Have any of the "private" patches addressed this and how (specific thread refs appreciated)? Cavalry in ancient times was often decisive, but who issued them the Superman suits?
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