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Thread: Historical Battles

  1. #1
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Historical Battles

    having a little trouble getting a new HB to actually work.

    am sure that i am missing something,

    here is the "desrc_battle"

    if anyone can spot what is missing, most appreciated
    B.

    ; Custom battle script generated by Romans Battle Editor

    battle Test1
    playable
    romans_scipii
    britons
    end
    nonplayable
    end


    start_date 500 summer
    end_date 500 summer


    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of factions section

    faction romans_scipii
    character Decius Murena, general, command 0, influence 0, management 0, subterfuge 0, age 30, , x 52, y 150

    army
    unit roman generals guard cavalry early soldiers 10 exp 1 armour 1 weapon_lvl 1
    unit roman city militia soldiers 30 exp 0 armour 0 weapon_lvl 0
    unit roman city militia soldiers 30 exp 0 armour 0 weapon_lvl 0
    unit roman infantry auxillia soldiers 30 exp 0 armour 0 weapon_lvl 0
    unit roman infantry auxillia soldiers 30 exp 2 armour 0 weapon_lvl 0
    unit roman infantry auxillia soldiers 30 exp 0 armour 0 weapon_lvl 0
    unit roman cavalry auxillia soldiers 20 exp 2 armour 0 weapon_lvl 0

    faction britons
    character Vellocatus the_Carvetii, general, command 0, influence 0, management 0, subterfuge 0, age 30, , x 52, y 150

    army
    unit barb british general briton soldiers 15 exp 1 armour 1 weapon_lvl 1
    unit warband woad briton soldiers 40 exp 1 armour 0 weapon_lvl 0
    unit warband woad briton soldiers 40 exp 1 armour 0 weapon_lvl 0
    unit warband woad briton soldiers 40 exp 1 armour 0 weapon_lvl 0

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of battle section

    battle 52, 150
    variable_weather_and_time ( day_time 6.00, year_day 0, duration 24.00, weather_seed 0 )

    home_faction britons
    alliance can_view britons, attacking
    alliance can_view romans_scipii, defending

    army romans_scipii, 0, no_withdraw, supporting_armies 0

    deployment_area_point 35.598, -100.500
    deployment_area_point -33.612, -36.326
    deployment_area_point 35.164, 36.920
    deployment_area_point 100.616, -29.883

    unit 0, 27.504, -19.796, 60, formation_type square, formation_width 1.000
    unit 2, 83.747, -25.445, 62, formation_type square, formation_width 22.763
    unit 1, 42.269, -78.936, -168, formation_type square, formation_width 129.671
    unit 3, 41.782, -52.545, 72, formation_type square, formation_width 13.346
    unit 4, 52.433, -46.382, 71, formation_type square, formation_width 14.391
    unit 5, 63.497, -39.716, 73, formation_type square, formation_width 14.119

    deployment_area_point 100.937, -141.613
    deployment_area_point 147.872, -62.852
    deployment_area_point 213.333, -126.690
    deployment_area_point 145.997, -180.764

    unit 6, 164.590, -97.739, 84, formation_type square, formation_width 48.009


    army britons, 0, no_withdraw, supporting_armies 0

    deployment_area_point 778.000, 129.409
    deployment_area_point 674.456, 23.235
    deployment_area_point 687.124, -166.501
    deployment_area_point 785.028, -113.589

    unit 0, 730.705, -25.095, -120, formation_type square, formation_width 45.708
    unit 1, 705.042, -93.537, -95, formation_type square, formation_width 34.304
    unit 2, 710.257, -69.109, -91, formation_type square, formation_width 39.272
    unit 3, 711.486, -118.283, -94, formation_type square, formation_width 26.465




    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of objectives scripting section

    objectives

    location 35.957 -41.241 10.000 1 0 0.0

    alliance 0
    condition destroy_or_rout_enemy
    condition capture_location 0

    alliance 1
    condition destroy_or_rout_enemy

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of army scripting section

    scripts

    {
    }
    Last edited by barocca; 07-22-2005 at 02:45. Reason: REMOVED LEFT ARROWS -THEY CUT POSTS OFF SHORT
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  2. #2
    warning- plot loss in progress Senior Member barocca's Avatar
    Join Date
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    Default Re: Historical Battles

    apologies
    posted in a hurry
    the little left arrows "cut" posts short - i forgot
    (another "blonde moment" by B.)

    B.
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

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