
Originally Posted by
VikingHorde
I don't think it is possible to set faction heir, make factions have capitals and that kind of stuff. You can edit unit stats, buildings needed to build units, homelands by resticting where it's possible to build units, the power of guns and lots of other funny stuff. MTW limits modding a lot, but some times it is possible go around them. An example of the limiting factors are the 108 provinces and 256 units in one campaign. In my XL mod I give all factions one keep in early era, a castle in high and a citadel in late as the capital. In high and late period there will be more smaller castles, but the capital is the biggest. Capitals will also start with feudal level buildings in early, chivalric in high and in late it has even more advanced buildings. This is cool because HQ units can be build from the start by the AI.
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