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Thread: What about of new MP campaign with Human vs Human Tactic?

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  1. #1
    Member Member Bash's Avatar
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    Default What about of new MP campaign with Human vs Human Tactic?

    I was recently lured by Drisos into ElMarkofFear tread. I was rather interested but... I've got some rather disappointing experience - I've got rather strong impression - like this project would never start in present form. Reason is - this idea isn't formalised enough.

    Then I would like to ask some rather stupid noob question.
    1. Can we edit troops numbers in SP saves?
    2. Can we specify odd number of men for our troops in MP combats?

    If anyone knows answers on these questions, then we can make ElMarkofFear-like campaign with human player battles.
    It is quite simple thing - each player send to GameMaster his moves and if two armies meets in some province - GameMaster notify both players about amount of meeting armies (like in game). If both players like to make battle - they came in MP Server in map of province in question with exact amount of troops, which were led to this battle. Then battle result (with all losses and honour promotions) must be sent to GameMaster, which edit next year save - accordingly all player moves and battle results. Period. Next season starts...

    Annual harvesting can be calculated in the same method - Game Master will use some randomization method for receiving some number from 1 to 9.
    If he will get 1 - all players (including Rebels) will get -50% in koku harvesting (this number don't include non-harvestable input).
    If 2 or 3 - all players will get 25% of harvesting detriment.
    If - 4,5 or 6 - all players must receive normal harvest.
    If - 7 or 8 - all players will receive 25% bonus from harvesting.
    If 9 - all harvests increase in 50%.

    Every season "Legendary Swordsman" event for any player will be checked.
    Probability of getting this event is derived from making 24 or 30-sides dice toss. Player in question will enjoy this event - if dice show number, which LESS then amount of battles which his clan led.
    It means - in case of 30-sided dice - if you led 4 battles you will get result if dice will show 1,2 or 3. And so on - as many battles occured for your faction as much probability for event rise up.

    Game Master must invoke some sort of self-imposed penalties for players which make their Karma a bit worse, but breaking their Oathes, and so on...

    Well, then initial question - do you know a method for numbers of men in unit editing? If - yes, let's start to brainstorm this problem.

  2. #2
    Member Member Bash's Avatar
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    Default Re: What about of new MP campaign with Human vs Human Tactic?

    Wow... Eureka! I've got an idea!
    I'm not sure if we can edit Shogun saves, but we can edit scenario starts in Medieval - in absolute free manner!

    It would be quite simple thing - Game Master edit Scenario addind year in each iteration, starts game for each faction and send saves (not scenario raw-sheets) of each Faction to Faction leaders. Then Faction leaders send him their moves - make fightings in MP room on chosen charts with their Campaign armies and send results to Game Master.
    He changes scenario sheets according to all player simultaneous moves, do all randomization tasks (including - Vices and Virtues appointing to some personages these guys become to be Famous Leaders in special field in scenario list) thenj - nest year starts.

    Well, what do you think about it?

    I will copy this idea into Medieval part of MP Campaign Forum, then if we will not find method to edit Shogun savesw - it seems like we can convert this thing into full-scale MP Medieval experience.

  3. #3
    Member Member Bash's Avatar
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    Default Re: What about of new MP campaign with Human vs Human Tactic?

    Oh, well I become to be quite old and senile.

    Shogun is plain old boardgame in PC environment. We need only to play our battles in MP environment. All Campaign part can occur on sheetlist and in our imagination.
    Moves of all our units full description + building queues + troop producing queues is enough. It mustn't to be produced on screen at all. Then actual PC playing part would occur only from MP battling in plain MP-server. All other things can be played on simple paper-sheets.

    Is anybody interested in such sort of campaign? (But any ideas about possibility saves edition for visual presentation of process would be appreciated - anyway.)

  4. #4
    Weird Organism Senior Member Drisos's Avatar
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    Default Re: What about of new MP campaign with Human vs Human Tactic?

    I'd love to but it is hard to realise. AI vs. AI is fine for me too.
    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

  5. #5
    Member Member Bash's Avatar
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    Default Re: What about of new MP campaign with Human vs Human Tactic?

    Quite opposite.
    We can make 3-province rule for participitants.
    It means - whole Shogun environment possess 60 different provinces.
    We will divide them in groups by 3 provinces. It means - each 3-provinces means 1 clan in Sengoku Jidai environment.

    For example Uesugi lands is divisable onto two logical parts:
    Uesugi : Echigo (capital) - Shinano - Hida and
    Date: Mutsu (capital) - Dewa - Sado
    Hojo lands is divisible onto 2 parts as well:
    Hojo: Musashi (capital) - Kozuke - Shimotsuke
    Satori: Kasuza - Shimosa (capital) - Hitachi

    and so on (Takeda and Imagawa lands are divided on 3-provinces parts from the start)

    It would means - we can get 20 different clans in the game from start. Yep, most of them - in West especially go bankrupt immediately, but it means - after 3-4 years of game - only fittest will survive.

    Any province will get the same garrison - 1 Arch +1 YSam
    Capital province will get Daymyo + standard capital buildings + Port + something which would be derived from "clan affinity"
    For example:
    A) Any clan can receive "Oda bonus". It would means - discount to Ashis + additional castle with Spear Dojo + 3 Ashis.
    B) "Uesugi bonus". It would means - discount to archers + inability to be Christian (means Uesugi was KENSHIN + do you need Arquebusiers if you've got a lot of Archers?) + 2 Arch from start.
    C) "Takeda bonus". Discount to Cavalry + inability to make an Agreements + 2 Cavalry from start + all Cavalry buildings in capital.
    D) "Imagawa bonus". Discount to utility units + 1 "Eternal Friendship Agreement" which neighbor can't decline + 2 Ninja/Shinobi from start.
    and so on.

    If you like we can play with 9 active players - each will receive 2 blocks of 3-provinces. Queue in choosing of provinces would be next:
    1-2-3-4-5-6-7-8-9-9-8-7-6-5-4-3-2-1
    It means - guy who will choose the Best block of provinces will get the Worst block as well.
    OK we can have 8 or 7 or less guys - all not used provinces will become Ronin provinces.

    No problem, - I'm ready to keep all moves - it's no problem.

    Main idea is - we like to have FUN and we like to create Shogun MP Campaign with Human vs Human fighting.

  6. #6
    Weird Organism Senior Member Drisos's Avatar
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    Talking Re: What about of new MP campaign with Human vs Human Tactic?

    Well Bash, all great idea's IMO. and if you succeed in somehow lauching such campaign I will play in it. many others will be intrested too, I can tell.

    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

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