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Thread: Strategic map Vs. bettle map

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  1. #1
    Hǫrðar Member Viking's Avatar
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    Default Re: Strategic map Vs. bettle map

    Quote Originally Posted by Zenicetus
    Actually, I wish that a future version of this game could somehow do away with the two separate modes and just use a seamless zoom. Why should you have to click a separate button on a drop-down menu to zoom in and look at your cities? Why does the zoom-in have to stop at a certain level on the strategic map, when you're looking at your troops? I don't love the look of the colossal army figures striding around the countryside. I'd be perfectly happy if armies were replaced with an icon when zooming up to the "strategic map" level, and we saw the actual armies when zooming down.
    Hmm..yes, being able to zoom down from strategical map to battlefield would be real fun, but not possible for TW4 I guess. So therefore I like it as it is now.
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  2. #2
    Terrible Turk Member Little Legioner's Avatar
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    Default Re: Strategic map Vs. bettle map

    Better battlemap is everything which make any totalwar game an epic experience! My vote goes to it...


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  3. #3
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Strategic map Vs. bettle map

    Better battlemap. Strat map is sufficient.

    Mostly, however....

    TOUGHER AI, battle and strat. I want a medium setting that fights competently, and a hard setting that will whack my carrot if I don't do well. Even without an improved strat AI, improved battling would make it harder to do some of the silly things that get done. Conquering everything in less than 100 years should be more difficult if not impossible.
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  4. #4

    Default Re: Strategic map Vs. bettle map

    Quote Originally Posted by Seamus Fermanagh
    Better battlemap. Strat map is sufficient.

    Mostly, however....

    TOUGHER AI, battle and strat. I want a medium setting that fights competently, and a hard setting that will whack my carrot if I don't do well. Even without an improved strat AI, improved battling would make it harder to do some of the silly things that get done. Conquering everything in less than 100 years should be more difficult if not impossible.
    Couldn't have said it any better myself.
    Oh, but i voted better strat map, as it kinda sounded like civil wars and influence/loyalty could be included in it ;].

  5. #5

    Default Re: Strategic map Vs. bettle map

    Both. As it is, the auto-gen. battlefields are too generic and the terrain is almost beside the point in battles. The change in style of strat map is good theoretically but so often you just spend most of your time snail-marching an army across the continent, and when you get to the enemy, armies don't do much contending for strategic position, they just sorta run into eachother at chokepoints or random places when there aren't any choke points. The "movement" style of campaign could offer so much more in future releases.

  6. #6
    Member Member BrandywelBhoy's Avatar
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    Default Re: Strategic map Vs. bettle map

    Quote Originally Posted by bodidley
    Both. As it is, the auto-gen. battlefields are too generic and the terrain is almost beside the point in battles. The change in style of strat map is good theoretically but so often you just spend most of your time snail-marching an army across the continent, and when you get to the enemy, armies don't do much contending for strategic position, they just sorta run into eachother at chokepoints or random places when there aren't any choke points. The "movement" style of campaign could offer so much more in future releases.
    Man The battlefields are too generic????? Have u played the Campaign??????
    When u enter the battle its like ur on the campaign map, Eg Mountains that u saw on the campaign on ur army right flank will be on ur right flank in the battle map!!! i have rarely come across the same battlegroud twice, and if i have there because im fighting in the exact same place
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  7. #7
    dictator by the people Member caesar44's Avatar
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    Smile Re: Strategic map Vs. bettle map

    I want a better strategy map to include as much as one can about all the political situations in ancient times , and with reason behind every movement of the machine , simple as that (?) I don't mind having only 10 to 20 types of units but as much Ai on the battlefield
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  8. #8
    Lurker Member Mongoose's Avatar
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    Default Re: Strategic map Vs. bettle map

    Quote Originally Posted by BrandywelBhoy
    Man The battlefields are too generic????? Have u played the Campaign??????
    When u enter the battle its like ur on the campaign map, Eg Mountains that u saw on the campaign on ur army right flank will be on ur right flank in the battle map!!! i have rarely come across the same battlegroud twice, and if i have there because im fighting in the exact same place

    Yes, but the mountain are mere "eye candy" they are out side of the red line and have no effect on gameplay. Also, please don't use more then three "?" 's.


    can you see how that could be annoying???????????????????????

    complaining aside, welcome to the .org.
    Last edited by Mongoose; 07-27-2005 at 00:33.

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