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  1. #20

    Default Re: relative effectiveness of missiles

    Longjohn's comments about gun use from Gamespot's Shogun Strategy Guide:

    "Which formation should you employ? The gunpowder units are very inaccurate at long range, thus can't inflict much damage without their ranged weapons striking consistently. In medium-range encounters, it's useful to use a three-rank deep formation to fire more often. As you near close range, however, it's more important to hold for an accurate, massive blast.

    Employing close-ranged, mass gunpowder attacks should prove highly effective (in formations of one or two ranks). The gunpowder units are relatively inexpensive, so it's easy to employ them en masse. Close-range blasts can kill several enemies in a single volley, potentially causing a cascading effect, lowering enemy morale."


    About artillery from the Brady's Official MTW Strategy Guide:

    "Artillery becomes increasingly accurate the more shots you take at the same target, as the crew ranges in on it. If the artillery has to turn, your accuracy is lost and the crew will start ranging in again. Of course, there's no guarantee that a crew's first shot will be on target, or in the case of a rookie crew firing at long range, anywhere near it."

    "You can't influence a crew's accuracy except by shooting at nearer targets. But, if a crew scores kills on the enemy, its valor rating increases and its ability to range in improves. High valor artillery crews can put their first shot within a couple of meters of the target."

    Note: There is no mention in the MTW Guide that increasing valor improves accuracy for archers, xbows or guns.
    Last edited by Puzz3D; 07-29-2005 at 13:26.

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