Sorry, I believe that the AI will be competitive at all unit sizes. I'll be able to talk a bit more about this later as we refine some things.
Its not just an issue with the AI, it somewhat restricts the players military size too. Especialy if your a faction with giant unit sizes (pike levies and warbands are like 240 men =/)
Suppose so, its just been difficult sustaining my massive blitz armies while leveling up settlements in my current seleucid campain despite the massive amount of territory.
I'm pretty sure that making it difficult for you to sustain your 'massive blitz armies' is one of the ways EB hopes to make the game more competitive
Yar i know, i just like devistation on a mass scale in vanilla![]()
Just curious, if it's a lot harder for the A.I. to bankrupt itself with BI. Mainly because the A.I. will just keep buying troops and have no foresight of cash reserves. Just about all but 2 factions have reserves after the beginning of the game, preventing them from economical development.
Just a suggestion on what I'm trying now is low end troops and missiles have 4 year train time. middle class troops have a 1-2 year train time and the elites take 2 years.
I figured this would help stop the A.I. from depleting it's small towns, plus it will take a lot longer for the A.I. to bankrupt itself under this method. And if they do go bankrupt, its more likely because they have higher end troops.
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
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