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Thread: How To – Change the faction names

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  1. #1

    Default Re: How To – Change the faction names

    Did you edit expanded_bi.txt? Like Atilius said a few posts before this, if you're on version 1.5 or above (which I belive you are) expanded.txt is no longer used.

  2. #2

    Default Re: How To – Change the faction names

    Even if we are using Original RTW, without BI, we still have to edit expanded_bi instead of just expanded?

  3. #3

    Default Re: How To – Change the faction names

    Yeah it's part of the 1.5 patch so if it's there, that's the one you should edit.

  4. #4

    Default Re: How To – Change the faction names

    Yes indeed, RStoner, I also changed Bi expanded...in fact I went to all 6 of those files and changed 'em. Still no luck.
    Cormaeg

    Stumbler amongst files

  5. #5

    Default Re: How To – Change the faction names

    C'mon, Myrddraal, I'm beegging you here-my mod is almost finished Certainly, I'm going to have to continue to test for many minor situations, but the reality is- I'm almost done with my changes. But, call me a fool...it's very important to me that this faction be called "The Celts" rather than the "Gauls"

    There is a very good book, entitled, "BARBARIANS" by Terry Jones, (surprisingly of Monty Python fame) and Alan Ereira which lays to rest many of the ridiculous limitations imposed by this game on most of the barbarian factions, most particularly the Celts.

    The Celts were at this time at least, far superior to most cultures in metal-working.

    The list goes on, but it would be superfluous for me to itemize all the obvious and erroneous assumptions by this game on the mechanics, limitations, and hard-coded impositions on Barbarian cultures per se-but at least in the changes that I have made; they have a chance in the end-game. It is not imperative that they win within a limited amount of moves, or else their settlements are all going to rebel from unrest.

    The reality is, that (at least perhaps) the barbarian towns and cities were probably more content than those in the Empire.

    So to reiterate, I'd really appreciate yor, or frankly anyone's advice on why this particular aspect of modification has not worked.

    Thanks, once again in advance for any gems of wisdom that the community has to bestow on me...heh heh
    Cormaeg

    Stumbler amongst files

  6. #6
    Bibliophilic Member Atilius's Avatar
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    Default Re: How To – Change the faction names

    For instance, in text\expanded_bi.txt you changed

    Code:
    {GAULS}					Gaul
    to

    Code:
    {GAULS}					The Celts
    If so, I don't know what else to tell you. Perhaps if you specified a single text element you want to change we could figure out what the problem is.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  7. #7

    Default Re: How To – Change the faction names

    How exactly do you do that with the box showing verbatim parts of the text files? If I could just print my text file here (the expanded_bi) perhaps someone might be able to see the problem.

    Also, I was wondering if there might be another file that Myrdraal didn't mention because it seemed so obvious to him (and to everyone else except dumb modders like me, heh heh)? Because those are the only ones that I changed, both strats, both shareds, and the expanded and expanded_bi.
    Cormaeg

    Stumbler amongst files

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