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  1. #1
    Devil's Advocate Member xemitg's Avatar
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    Default Re: Unit size

    I use Huge units but scale back the graphics to make everything run smoothly. I have a 128MB ATI video card

  2. #2
    American since 2012 Senior Member AntiochusIII's Avatar
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    Default Re: Unit size

    Huge

    Reason: Grandeur effects of the battles, depleting population challenges, slowed growth rate, etc.

    Graphic card: Geforce FX 5200, though weirdly unstable. Rome:TW is the only game so far that has no problem at all with the card, for me.

  3. #3

    Lightbulb Re: Unit size

    Huge with unit detail fullest.

    Others tune down to minimal.

    RAM 512 , FX 5200
    Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
    To you your religion, and to me my religion.

  4. #4

    Default Re: Unit size

    Large Unit - most realistic...with all details Highest except grass, wich is low or none...i hate grass looking

    ATi RADEON 9600
    Last edited by Coldfish; 07-27-2005 at 09:29.

  5. #5

    Default Re: Unit size

    I perfer large unit sizes, but occasionally have huge when I want to make free-for-all custom battles. More fun that way.

    As for my video card... well, surprisinly, I forgot! But all I know is, it kicks ass. My brother said so because he was the one who gave it to me!

  6. #6
    Legendary Member Taurus's Avatar
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    Default Re: Unit size

    I use Huge units in my campaigns and custom battles, and I use Large and Normal unit sizes in mp.


  7. #7

    Default Re: Unit size

    Huge.
    Also changed Roman infantry unit size to 60 from 40.
    This way 1 full stack army will have about 4000 men, which is close the the historical number of 1 legion.

  8. #8

    Default Re: Unit size

    GeForce 6800GT, all graphical settings cranked to max, resolution set to 1024x768 (I think). Been playing w/ large unit sizes, but very tempted to step up to huge. I notice the occassional slowdown in engagements featuring large armies next to large cities.
    http://www.boardgamegeek.com
    Recommendations: Hammer of the Scots, Rommel in the Desert, Memoir '44

  9. #9
    Emperor Siris Member Siris's Avatar
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    Default Re: Unit size

    I use Huge units with maximum settings on my good PC, it has 1GB of RAM, & an ATI Radeon X700 Pro 256MB PCI Express video card.

    On the slower PC, I use large units with every detail set to minimal & I still get bad frame rates no matter what, it has 512MB of RAM & a 64MB Intel Integrated video card.

    If you have an AGP or PCI Express motherboard, the 6800 or the 7800 GTX video cards are you best bet; particularly the 7800.

  10. #10

    Default Re: Unit size

    The one where I get 80 soldiers per unit, I don´t know what´s it called right now. That works all right for about 90% of the battles, the only time I had performance problems was when three complete Bruti armies attacked one of mine and they all marched onto the battlefield.

    But wasn´t the Roman cohort about 600 men strong, divided into 100-man centuries (that´s where the word century comes from, after all, the number one hundred)?

  11. #11
    Keeper of Glyphs Member [DnC]'s Avatar
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    Default Re: Unit size

    Large sizes. Huge sizes tend to slow my computer down more then I'd like with the big battles and cranking my mediocre options even more down is not what I want. So I just keep playing on large unit sizes until I get a new PC.

    I have an ATI Radeon 9800 Pro 128MB.

  12. #12
    Bland Assassin Member Zatoichi's Avatar
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    Default Re: Unit size

    I edited the preferences.txt and changed the unit size to 100 (so larger than large but less huge than huge). This gives a good balance in my opinion. Oh, I have a Radeon 9800 Pro which does OK up to about 5000 troops. On a slight tangent, I believe the amount RAM your PC has is actually more of a contribution to the speed of this game than just the graphics card. When I went from 512 to 1024mb RAM, it certainly improved my frame rate.

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